GLvisual inside GLframebuffer is no longer a pointer, copy the struct instead.
Added context/drawbuffer visual config sanity checking in _mesa_make_current2(). Added some 'const' keywords.
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@@ -1,4 +1,4 @@
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/* $Id: context.h,v 1.22 2000/11/22 07:32:16 joukj Exp $ */
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/* $Id: context.h,v 1.23 2001/02/28 00:27:48 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -103,7 +103,7 @@ _mesa_destroy_visual( GLvisual *vis );
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* single entity.
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*/
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extern GLframebuffer *
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_mesa_create_framebuffer( GLvisual *visual,
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_mesa_create_framebuffer( const GLvisual *visual,
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GLboolean softwareDepth,
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GLboolean softwareStencil,
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GLboolean softwareAccum,
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@@ -111,7 +111,7 @@ _mesa_create_framebuffer( GLvisual *visual,
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extern void
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_mesa_initialize_framebuffer( GLframebuffer *fb,
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GLvisual *visual,
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const GLvisual *visual,
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GLboolean softwareDepth,
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GLboolean softwareStencil,
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GLboolean softwareAccum,
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@@ -127,14 +127,14 @@ _mesa_destroy_framebuffer( GLframebuffer *buffer );
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* contains the rendering state.
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*/
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extern GLcontext *
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_mesa_create_context( GLvisual *visual,
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_mesa_create_context( const GLvisual *visual,
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GLcontext *share_list,
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void *driver_ctx,
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GLboolean direct);
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extern GLboolean
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_mesa_initialize_context( GLcontext *ctx,
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GLvisual *visual,
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const GLvisual *visual,
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GLcontext *share_list,
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void *driver_ctx,
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GLboolean direct );
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@@ -160,7 +160,7 @@ _mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
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extern void
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_mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
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GLframebuffer *readBuffer );
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GLframebuffer *readBuffer );
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extern GLcontext *
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