radv: use nir_lower_discard_to_demote to work around game bugs
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4047>
This commit is contained in:

committed by
Marge Bot

parent
9d64ad2fe7
commit
bdd7587414
@@ -56,6 +56,7 @@ enum {
|
||||
RADV_DEBUG_ALL_ENTRYPOINTS = 0x2000000,
|
||||
RADV_DEBUG_DUMP_META_SHADERS = 0x4000000,
|
||||
RADV_DEBUG_NO_MEMORY_CACHE = 0x8000000,
|
||||
RADV_DEBUG_DISCARD_TO_DEMOTE = 0x10000000,
|
||||
};
|
||||
|
||||
enum {
|
||||
|
@@ -599,6 +599,9 @@ radv_handle_per_app_options(struct radv_instance *instance,
|
||||
* uninitialized data in an indirect draw.
|
||||
*/
|
||||
instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
|
||||
} else if (!strcmp(name, "No Man's Sky")) {
|
||||
/* Work around a NMS game bug */
|
||||
instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -445,6 +445,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
|
||||
NIR_PASS_V(nir, nir_lower_system_values);
|
||||
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
|
||||
NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
|
||||
if (device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
|
||||
NIR_PASS_V(nir, nir_lower_discard_to_demote);
|
||||
}
|
||||
|
||||
/* Vulkan uses the separate-shader linking model */
|
||||
|
Reference in New Issue
Block a user