mesa: remove useless GLenum casts
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@@ -797,8 +797,8 @@ init_attrib_groups(struct gl_context *ctx)
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/* Miscellaneous */
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ctx->NewState = _NEW_ALL;
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ctx->NewDriverState = ~0;
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ctx->ErrorValue = (GLenum) GL_NO_ERROR;
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ctx->ResetStatus = (GLenum) GL_NO_ERROR;
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ctx->ErrorValue = GL_NO_ERROR;
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ctx->ResetStatus = GL_NO_ERROR;
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ctx->varying_vp_inputs = VERT_BIT_ALL;
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return GL_TRUE;
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