removed GL_ prefix from memory macros
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@@ -1,4 +1,4 @@
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/* $Id: depth.c,v 1.6 1999/10/11 04:22:11 joukj Exp $ */
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/* $Id: depth.c,v 1.7 1999/10/13 18:42:50 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -812,12 +812,12 @@ void gl_alloc_depth_buffer( GLcontext* ctx )
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{
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/* deallocate current depth buffer if present */
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if (ctx->Buffer->Depth) {
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GL_FREE(ctx->Buffer->Depth);
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FREE(ctx->Buffer->Depth);
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ctx->Buffer->Depth = NULL;
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}
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/* allocate new depth buffer, but don't initialize it */
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ctx->Buffer->Depth = (GLdepth *) GL_ALLOC( ctx->Buffer->Width
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ctx->Buffer->Depth = (GLdepth *) MALLOC( ctx->Buffer->Width
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* ctx->Buffer->Height
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* sizeof(GLdepth) );
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if (!ctx->Buffer->Depth) {
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