From bd58c84b0382bc0d4fe31edda8cf1b93e312dd10 Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Wed, 6 Sep 2023 22:28:26 +0100 Subject: [PATCH] docs: add release notes for 23.1.7 Part-of: --- docs/relnotes.rst | 2 + docs/relnotes/23.1.7.rst | 223 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 225 insertions(+) create mode 100644 docs/relnotes/23.1.7.rst diff --git a/docs/relnotes.rst b/docs/relnotes.rst index 2bc35f6ce64..3fef2257afd 100644 --- a/docs/relnotes.rst +++ b/docs/relnotes.rst @@ -3,6 +3,7 @@ Release Notes The release notes summarize what's new or changed in each Mesa release. +- :doc:`23.1.7 release notes ` - :doc:`23.1.6 release notes ` - :doc:`23.1.5 release notes ` - :doc:`23.1.4 release notes ` @@ -397,6 +398,7 @@ release notes, or in the `old docs`_. :maxdepth: 1 :hidden: + 23.1.7 23.1.6 23.1.5 23.1.4 diff --git a/docs/relnotes/23.1.7.rst b/docs/relnotes/23.1.7.rst new file mode 100644 index 00000000000..73eb79a51f0 --- /dev/null +++ b/docs/relnotes/23.1.7.rst @@ -0,0 +1,223 @@ +Mesa 23.1.7 Release Notes / 2023-09-06 +====================================== + +Mesa 23.1.7 is a bug fix release which fixes bugs found since the 23.1.6 release. + +Mesa 23.1.7 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 23.1.7 implements the Vulkan 1.3 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + TBD. + + +New features +------------ + +- None + + +Bug fixes +--------- + +- [Google][Rex][anv] GLES dEQP test fails in anv when run via ANGLE-on-Venus on ChromeOS ARCVM. +- VAAPI on VCN: bad stream may crash whole gfx system +- VAAPI: AMDGPU crash on RX 6900 XT on corrupted video +- aco: Assertion when compiling CP2077 shader +- anv: flakiness on tgl+ with samplemask handling +- [RADV] Dead by Daylight memory leak (shader-related?) on 23.1.6 +- gpu hang on DG2 when running KHR-GLES31.core.texture_cube_map_array.image_op_tess* +- KHR-GLES31.core.texture_cube_map_array.image_op_tessellation_evaluation_sh fail on GFX12+ +- radv: commit 81641b01555faa4dd1dfc7de2513ad8d63e77ab7 leaded to artifacts in Quake II RTX +- [radv] Colors are distorted in Cyberpunk 2077 with ray tracing enabled +- Forza Horizon 5 stuttering since mesa 23.1.4 / 9b008673 revert as a FIX +- glCopyTexSubImage2D is very slow on Intel +- [RADV] red and pink tinted shadows in Overwatch 2 on 7900 XTX + + +Changes +------- + +Alyssa Rosenzweig (1): + +- nir/passthrough_gs: Fix array size + +Chia-I Wu (1): + +- ac/surface: limit RADEON_SURF_NO_TEXTURE to color surfaces + +Corentin Noël (1): + +- virgl: Do not expose EXT_texture_mirror_clamp when using a GLES host + +Daniel Schürmann (1): + +- nir/opt_move: fix handling of if-condition + +David Heidelberg (1): + +- ci: disable Material Testers.x86_64_2020.04.08_13.38_frame799.rdc trace + +David Rosca (1): + +- Revert "radeonsi/vcn: add an exception of field case for h264 decoding" + +Dmitry Baryshkov (1): + +- tu: Pass real size of prime buffers to allocator + +Emma Anholt (2): + +- freedreno/a3-5xx: Don't try to emit ISAM for SSBO loads. +- disk_cache: Disable the "List" test for RO disk cache. + +Eric Engestrom (22): + +- docs: add sha256sum for 23.1.6 +- .pick_status.json: Update to 9d442b459a43264c28994e65dcaacfe303feedd1 +- .pick_status.json: Mark aebe58458611e0bb585a5bce8e16c1175783f3cc as denominated +- .pick_status.json: Update to 61dd0ff97d8d670e1b7dfea8a37e73b67a7f5ff3 +- .pick_status.json: Update to 5fa9f842b09694a91310640ae949327a74d1bcd2 +- vc4: drop duplicate .lower_ldexp +- zink: fix format in zink_make_{image,texture}_handle_resident() +- .pick_status.json: Mark 04ba4059b7243fb9258df12154ce1e7a01e019c8 as denominated +- .pick_status.json: Mark fe4208ed4c9a08c7963caa287ae34e9357de68af as denominated +- v3dv: fix VK_PIPELINE_ROBUSTNESS_{BUFFER,IMAGE}_BEHAVIOR_DEVICE_DEFAULT_EXT copy/paste typo +- v3dv: fix copy/pasted type of \`sample` +- v3dv: fix shader stage name in error message +- v3d/qpu: fix type of function argument +- .pick_status.json: Update to 939845e424da7b2433902a9954cb6b615cd06d41 +- .pick_status.json: Mark 5d19a0a19ba2ffe50a7d05fcf0ff17e0078c2d8e as denominated +- .pick_status.json: Mark 9865e5dff49395543da4331a943ba5a03ce6a413 as denominated +- .pick_status.json: Update to 3a949de28c42d8714320e56bd99168148503da7d +- .pick_status.json: Mark f97e38f9cdabf6e1cfab11ebaabf193492bd403c as denominated +- .pick_status.json: Mark fa6562b239f00f9f72c988459e252bdee072fd73 as denominated +- .pick_status.json: Update to 318b83899056d02ee83817cf16201a128fb81443 +- .pick_status.json: Mark 83716b08cf103622829d84e673584781ee8850f6 as denominated +- .pick_status.json: Mark 8b93fa149bfbe1ca1a59d89ec53d576aa4ede2ec as denominated + +Faith Ekstrand (4): + +- nir: Fix nir_op_mov handling in nir_collect_src_uniforms +- nir: Handle nir_op_mov properly in opt_shrink_vectors +- nir: Don't handle nir_op_mov in get_undef_mask in opt_undef +- nir: Fix metadata in nir_lower_is_helper_invocation + +Friedrich Vock (2): + +- nir/load_store_vectorize: Handle intrinsics with constant base +- radv/rt: Pre-initialize instance address + +Georg Lehmann (1): + +- aco: fix u2f16 with 32bit input + +Helen Koike (1): + +- ci/android: remove strace output from cuttlefish-runner.sh + +Jordan Justen (2): + +- intel/dev: Use RPL-U name on RPL-U devices +- intel/dev: Add more RPL PCI IDs + +Karol Herbst (3): + +- rusticl/kernel: optimize nir between lowering io and explicit types +- nv50: limit max code uploads to 0x8000 +- rusticl/memory: do not verify pitch for IMAGE1D_BUFFER + +Kenneth Graunke (1): + +- iris: Check prog[] instead of uncompiled[] for BLORP state skipping + +Leo Liu (1): + +- radeonsi/vcn: fix the incorrect dt_size + +Lionel Landwerlin (5): + +- intel/compiler: disable per-sample interpolation modes with non-per-sample dispatch +- intel/compiler: fix dynamic alpha-to-coverage handling +- intel/fs: implement dynamic interpolation mode for dynamic persample shaders +- anv: add missing ISL storage usage +- intel/nir: rerun lower_tex if it lowers something + +Marek Vasut (1): + +- etnaviv: Fully replicate back stencil config + +Matt Turner (1): + +- Revert "intel/fs: only avoid SIMD32 if strictly inferior in throughput" + +Mike Blumenkrantz (3): + +- vk/graphics: fix CWE handling with DS3 +- zink: wait on async fence during ctx program removal +- zink: don't start multiple cache jobs for the same program + +Paul Gofman (1): + +- driconf: add a workaround for Rainbow Six Extraction + +Rhys Perry (5): + +- radv: disable 64-bit color attachments +- radv: fix 128bpp comp-to-single clears +- aco: fix p_bpermute_gfx6 with input at non-zero byte +- aco/spill: skip p_branch in process_block +- aco/spill: add all live-in to merge block spill candidates + +Rohan Garg (3): + +- crocus: fix GFX_VERx10 macro +- blorp: drop undefined macro +- iris: migrate preemption streamwout wa to WA infra + +Samuel Pitoiset (2): + +- Revert "radv/amdgpu: workaround a kernel bug when replacing sparse mappings" +- Revert "radv/amdgpu: skip adding per VM BOs for sparse during CS BO list build" + +Sviatoslav Peleshko (2): + +- dri: Use RGB internal formats for RGBX formats +- intel/isl: Don't over-allocate CLEAR_COLOR size to use whole cache line + +Tapani Pälli (1): + +- mesa: fix some TexParameter and SamplerParameter cases + +Tatsuyuki Ishi (1): + +- radv/amdgpu: Do not pass in a BO handle when clearing PRT VA region. + +Timothy Arceri (1): + +- util: add radeonsi workaround for Nowhere Patrol + +Timur Kristóf (5): + +- ac/nir: Add done arg to ac_nir_export_position. +- ac/nir: Slightly refactor how pos0 exports are added when missing. +- ac/nir/ngg: Wait for attribute stores before VS/TES/GS pos0 export. +- ac/nir/ngg: Refactor mesh shader primitive export. +- ac/nir/ngg: Wait for attribute ring stores in mesh shaders. + +antonino (3): + +- vulkan/wsi: add \`vk_wsi_force_swapchain_to_current_extent` driconf +- drirc: enable \`vk_wsi_force_swapchain_to_current_extent` for "The Talos Principle" +- drirc: enable \`vk_wsi_force_swapchain_to_current_extent` for "Serious Sam Fusion"