nvc0: disable calling of sw methods we don't implement

Left in the code as a marker of what NVIDIA do, just in case we need
to do this some day.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This commit is contained in:
Ben Skeggs
2011-01-13 15:25:37 +10:00
parent 8c8e26d66a
commit bd2b72359e

View File

@@ -292,8 +292,10 @@ nvc0_magic_3d_init(struct nouveau_channel *chan)
BEGIN_RING(chan, RING_3D_(0x165c), 1); BEGIN_RING(chan, RING_3D_(0x165c), 1);
OUT_RING (chan, 0); OUT_RING (chan, 0);
#if 0 /* software method */
BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */ BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
OUT_RING (chan, 0); OUT_RING (chan, 0);
#endif
BEGIN_RING(chan, RING_3D_(0x12ac), 1); BEGIN_RING(chan, RING_3D_(0x12ac), 1);
OUT_RING (chan, 0); OUT_RING (chan, 0);
@@ -323,8 +325,10 @@ nvc0_magic_3d_init(struct nouveau_channel *chan)
OUT_RING (chan, 0); OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D_(0x0300), 1); BEGIN_RING(chan, RING_3D_(0x0300), 1);
OUT_RING (chan, 3); OUT_RING (chan, 3);
#if 0 /* software method */
BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */ BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */
OUT_RING (chan, 0); OUT_RING (chan, 0);
#endif
BEGIN_RING(chan, RING_3D_(0x02d0), 1); BEGIN_RING(chan, RING_3D_(0x02d0), 1);
OUT_RING (chan, 0x1f40); OUT_RING (chan, 0x1f40);
BEGIN_RING(chan, RING_3D_(0x00fdc), 1); BEGIN_RING(chan, RING_3D_(0x00fdc), 1);