Vertex program checkpoint commit: converted all vertex attributes (color,

normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype.
Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib
now complete.
This commit is contained in:
Brian Paul
2002-01-05 20:51:12 +00:00
parent ca209ae1f9
commit bd1a9dacf6
23 changed files with 557 additions and 1107 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: t_imm_api.c,v 1.22 2001/12/17 09:02:55 joukj Exp $ */
/* $Id: t_imm_api.c,v 1.23 2002/01/05 20:51:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -47,9 +47,6 @@
#include "t_imm_dlist.h"
extern void _tnl_vprog_vtxfmt_init( GLcontext *ctx );
/* A cassette is full or flushed on a statechange.
*/
void _tnl_flush_immediate( struct immediate *IM )
@@ -100,14 +97,6 @@ _tnl_begin( GLcontext *ctx, GLenum p )
if (ctx->NewState)
_mesa_update_state(ctx);
/* Either install the normal vertex functions or the vertex program funcs */
if (ctx->VertexProgram.Enabled)
_tnl_vprog_vtxfmt_init(ctx);
else
_tnl_imm_vtxfmt_init(ctx);
/* XXX this should not be done here - inefficient */
_mesa_install_exec_vtxfmt(ctx, &(TNL_CONTEXT(ctx)->vtxfmt));
/* if only a very few slots left, might as well flush now
*/
if (IM->Count > IMM_MAXDATA-8) {
@@ -345,29 +334,28 @@ _tnl_End(void)
}
#define COLOR( IM, r, g, b, a ) \
{ \
GLuint count = IM->Count; \
IM->Flag[count] |= VERT_COLOR0_BIT; \
IM->Color[count][0] = r; \
IM->Color[count][1] = g; \
IM->Color[count][2] = b; \
IM->Color[count][3] = a; \
#define COLOR( r, g, b, a ) \
{ \
GET_IMMEDIATE; \
GLuint count = IM->Count; \
GLfloat *color = IM->Attrib[VERT_ATTRIB_COLOR0][count]; \
IM->Flag[count] |= VERT_COLOR0_BIT; \
color[0] = r; \
color[1] = g; \
color[2] = b; \
color[3] = a; \
}
static void
_tnl_Color3f( GLfloat red, GLfloat green, GLfloat blue )
{
GET_IMMEDIATE;
COLOR( IM, red, green, blue, 1.0 );
COLOR( red, green, blue, 1.0 );
}
static void
_tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
{
GET_IMMEDIATE;
COLOR(IM,
UBYTE_TO_FLOAT(red),
COLOR(UBYTE_TO_FLOAT(red),
UBYTE_TO_FLOAT(green),
UBYTE_TO_FLOAT(blue),
1.0);
@@ -376,16 +364,13 @@ _tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
static void
_tnl_Color4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
GET_IMMEDIATE;
COLOR( IM, red, green, blue, alpha );
COLOR( red, green, blue, alpha );
}
static void
_tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
{
GET_IMMEDIATE;
COLOR(IM,
UBYTE_TO_FLOAT(red),
COLOR(UBYTE_TO_FLOAT(red),
UBYTE_TO_FLOAT(green),
UBYTE_TO_FLOAT(blue),
UBYTE_TO_FLOAT(alpha));
@@ -394,16 +379,13 @@ _tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
static void
_tnl_Color3fv( const GLfloat *v )
{
GET_IMMEDIATE;
COLOR( IM, v[0], v[1], v[2], 1.0 );
COLOR( v[0], v[1], v[2], 1.0 );
}
static void
_tnl_Color3ubv( const GLubyte *v )
{
GET_IMMEDIATE;
COLOR(IM,
UBYTE_TO_FLOAT(v[0]),
COLOR(UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
1.0 );
@@ -412,16 +394,13 @@ _tnl_Color3ubv( const GLubyte *v )
static void
_tnl_Color4fv( const GLfloat *v )
{
GET_IMMEDIATE;
COLOR( IM, v[0], v[1], v[2], v[3] );
COLOR( v[0], v[1], v[2], v[3] );
}
static void
_tnl_Color4ubv( const GLubyte *v)
{
GET_IMMEDIATE;
COLOR(IM,
UBYTE_TO_FLOAT(v[0]),
COLOR(UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
UBYTE_TO_FLOAT(v[3]));
@@ -430,28 +409,27 @@ _tnl_Color4ubv( const GLubyte *v)
#define SECONDARY_COLOR( IM, r, g, b ) \
{ \
GLuint count = IM->Count; \
IM->Flag[count] |= VERT_COLOR1_BIT; \
IM->SecondaryColor[count][0] = r; \
IM->SecondaryColor[count][1] = g; \
IM->SecondaryColor[count][2] = b; \
#define SECONDARY_COLOR( r, g, b ) \
{ \
GLuint count; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_COLOR1_BIT; \
IM->Attrib[VERT_ATTRIB_COLOR1][count][0] = r; \
IM->Attrib[VERT_ATTRIB_COLOR1][count][1] = g; \
IM->Attrib[VERT_ATTRIB_COLOR1][count][2] = b; \
}
static void
_tnl_SecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue )
{
GET_IMMEDIATE;
SECONDARY_COLOR( IM, red, green, blue );
SECONDARY_COLOR( red, green, blue );
}
static void
_tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue )
{
GET_IMMEDIATE;
SECONDARY_COLOR(IM,
UBYTE_TO_FLOAT(red),
SECONDARY_COLOR(UBYTE_TO_FLOAT(red),
UBYTE_TO_FLOAT(green),
UBYTE_TO_FLOAT(blue));
}
@@ -459,23 +437,18 @@ _tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue )
static void
_tnl_SecondaryColor3fvEXT( const GLfloat *v )
{
GET_IMMEDIATE;
SECONDARY_COLOR( IM, v[0], v[1], v[2] );
SECONDARY_COLOR( v[0], v[1], v[2] );
}
static void
_tnl_SecondaryColor3ubvEXT( const GLubyte *v )
{
GET_IMMEDIATE;
SECONDARY_COLOR(IM,
UBYTE_TO_FLOAT(v[0]),
SECONDARY_COLOR(UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]));
}
static void
_tnl_EdgeFlag( GLboolean flag )
{
@@ -504,7 +477,7 @@ _tnl_FogCoordfEXT( GLfloat f )
GLuint count;
GET_IMMEDIATE;
count = IM->Count;
IM->FogCoord[count] = f;
IM->Attrib[VERT_ATTRIB_FOG][count][0] = f; /*FogCoord[count] = f;*/
IM->Flag[count] |= VERT_FOG_BIT;
}
@@ -514,7 +487,7 @@ _tnl_FogCoordfvEXT( const GLfloat *v )
GLuint count;
GET_IMMEDIATE;
count = IM->Count;
IM->FogCoord[count] = v[0];
IM->Attrib[VERT_ATTRIB_FOG][count][0] = v[0]; /*FogCoord[count] = v[0];*/
IM->Flag[count] |= VERT_FOG_BIT;
}
@@ -541,15 +514,15 @@ _tnl_Indexiv( const GLint *c )
}
#define NORMAL( x, y, z ) \
{ \
GLuint count; \
GLfloat *normal; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_NORMAL_BIT; \
normal = IM->Normal[count]; \
ASSIGN_3V(normal, x,y,z); \
#define NORMAL( x, y, z ) \
{ \
GLuint count; \
GLfloat *normal; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_NORMAL_BIT; \
normal = IM->Attrib[VERT_ATTRIB_NORMAL][count]; \
ASSIGN_3V(normal, x,y,z); \
}
#if defined(USE_IEEE)
@@ -560,7 +533,7 @@ _tnl_Indexiv( const GLint *c )
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_NORMAL_BIT; \
normal = (fi_type *)IM->Normal[count]; \
normal = (fi_type *)IM->Attrib[VERT_ATTRIB_NORMAL][count]; \
normal[0].i = ((fi_type *)&(x))->i; \
normal[1].i = ((fi_type *)&(y))->i; \
normal[2].i = ((fi_type *)&(z))->i; \
@@ -591,54 +564,54 @@ _tnl_Normal3fv( const GLfloat *v )
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
tc = IM->TexCoord0[count]; \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc,s,0,0,1); \
}
#define TEXCOORD2(s,t) \
#define TEXCOORD2(s, t) \
{ \
GLuint count; \
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
tc = IM->TexCoord0[count]; \
ASSIGN_4V(tc, s,t,0,1); \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc, s, t, 0, 1); \
}
#define TEXCOORD3(s,t,u) \
#define TEXCOORD3(s, t, u) \
{ \
GLuint count; \
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
IM->TexSize |= TEX_0_SIZE_3; \
tc = IM->TexCoord0[count]; \
ASSIGN_4V(tc, s,t,u,1); \
IM->TexSize |= TEX_0_SIZE_3; \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc, s, t, u, 1); \
}
#define TEXCOORD4(s,t,u,v) \
#define TEXCOORD4(s, t, u, v) \
{ \
GLuint count; \
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
IM->TexSize |= TEX_0_SIZE_4; \
tc = IM->TexCoord0[count]; \
ASSIGN_4V(tc, s,t,u,v); \
IM->TexSize |= TEX_0_SIZE_4; \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc, s, t, u, v); \
}
#if defined(USE_IEEE)
#define TEXCOORD2F(s,t) \
#define TEXCOORD2F(s, t) \
{ \
GLuint count; \
fi_type *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
IM->Flag[count] |= VERT_TEX0_BIT; \
tc = (fi_type *)IM->TexCoord0[count]; \
tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0][count]; \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
tc[2].i = 0; \
@@ -658,20 +631,20 @@ _tnl_TexCoord1f( GLfloat s )
static void
_tnl_TexCoord2f( GLfloat s, GLfloat t )
{
TEXCOORD2F(s,t);
TEXCOORD2F(s, t);
}
static void
_tnl_TexCoord3f( GLfloat s, GLfloat t, GLfloat r )
{
TEXCOORD3(s,t,r);
TEXCOORD3(s, t, r);
}
static void
_tnl_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
TEXCOORD4(s,t,r,q)
TEXCOORD4(s, t, r, q)
}
static void
@@ -683,19 +656,19 @@ _tnl_TexCoord1fv( const GLfloat *v )
static void
_tnl_TexCoord2fv( const GLfloat *v )
{
TEXCOORD2F(v[0],v[1]);
TEXCOORD2F(v[0], v[1]);
}
static void
_tnl_TexCoord3fv( const GLfloat *v )
{
TEXCOORD3(v[0],v[1],v[2]);
TEXCOORD3(v[0], v[1], v[2]);
}
static void
_tnl_TexCoord4fv( const GLfloat *v )
{
TEXCOORD4(v[0],v[1],v[2],v[3]);
TEXCOORD4(v[0], v[1], v[2], v[3]);
}
@@ -703,86 +676,86 @@ _tnl_TexCoord4fv( const GLfloat *v )
/* KW: Run into bad problems in vertex copying if we don't fully pad
* the incoming vertices.
*/
#define VERTEX2(IM, x,y) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_BIT; \
ASSIGN_4V(dest, x, y, 0, 1); \
/* ASSERT(IM->Flag[IM->Count]==0); */\
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
#define VERTEX3(IM,x,y,z) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_23; \
ASSIGN_4V(dest, x, y, z, 1); \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
#define VERTEX4(IM, x,y,z,w) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_234; \
ASSIGN_4V(dest, x, y, z, w); \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
#if defined(USE_IEEE)
#define VERTEX2F(IM, x, y) \
#define VERTEX2(IM, x,y) \
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_BIT; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = 0; \
dest[3].i = IEEE_ONE; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_OBJ_BIT; \
ASSIGN_4V(dest, x, y, 0, 1); \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
#define VERTEX3(IM,x,y,z) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_OBJ_23; \
ASSIGN_4V(dest, x, y, z, 1); \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
#define VERTEX4(IM, x,y,z,w) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_OBJ_234; \
ASSIGN_4V(dest, x, y, z, w); \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
#if defined(USE_IEEE)
#define VERTEX2F(IM, x, y) \
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_OBJ_BIT; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = 0; \
dest[3].i = IEEE_ONE; \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
#else
#define VERTEX2F VERTEX2
#endif
#if defined(USE_IEEE)
#define VERTEX3F(IM, x, y, z) \
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_23; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = ((fi_type *)&(z))->i; \
dest[3].i = IEEE_ONE; \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
#define VERTEX3F(IM, x, y, z) \
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_OBJ_23; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = ((fi_type *)&(z))->i; \
dest[3].i = IEEE_ONE; \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
#else
#define VERTEX3F VERTEX3
#endif
#if defined(USE_IEEE)
#define VERTEX4F(IM, x, y, z, w) \
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Obj[count]; \
IM->Flag[count] |= VERT_OBJ_234; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = ((fi_type *)&(z))->i; \
dest[3].i = ((fi_type *)&(w))->i; \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
#define VERTEX4F(IM, x, y, z, w) \
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_OBJ_234; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = ((fi_type *)&(z))->i; \
dest[3].i = ((fi_type *)&(w))->i; \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( IM ); \
}
#else
#define VERTEX4F VERTEX4
@@ -850,7 +823,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
GLfloat *tc = IM->TexCoord[texunit][count]; \
GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, 0.0F, 0.0F, 1.0F); \
IM->Flag[count] |= VERT_TEX(texunit); \
} \
@@ -862,7 +835,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
GLfloat *tc = IM->TexCoord[texunit][count]; \
GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, t, 0.0F, 1.0F); \
IM->Flag[count] |= VERT_TEX(texunit); \
} \
@@ -874,7 +847,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
GLfloat *tc = IM->TexCoord[texunit][count]; \
GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, t, u, 1.0F); \
IM->Flag[count] |= VERT_TEX(texunit); \
IM->TexSize |= TEX_SIZE_3(texunit); \
@@ -887,7 +860,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
GLfloat *tc = IM->TexCoord[texunit][count]; \
GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, t, u, v); \
IM->Flag[count] |= VERT_TEX(texunit); \
IM->TexSize |= TEX_SIZE_4(texunit); \
@@ -901,7 +874,7 @@ _tnl_Vertex4fv( const GLfloat *v )
GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
fi_type *tc = (fi_type *)IM->TexCoord[texunit][count]; \
fi_type *tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];\
IM->Flag[count] |= VERT_TEX(texunit); \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
@@ -972,8 +945,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALCOORD1(IM, x) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_EVAL_C1; \
ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
ASSIGN_4V(dest, x, 0, 0, 1); \
if (count == IMM_MAXDATA-1) \
_tnl_flush_immediate( IM ); \
}
@@ -981,8 +955,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALCOORD2(IM, x, y) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_EVAL_C2; \
ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
ASSIGN_4V(dest, x, y, 0, 1); \
if (count == IMM_MAXDATA-1) \
_tnl_flush_immediate( IM ); \
}
@@ -990,8 +965,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALPOINT1(IM, x) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_EVAL_P1; \
ASSIGN_4V(IM->Obj[count], x, 0, 0, 1); \
ASSIGN_4V(dest, x, 0, 0, 1); \
if (count == IMM_MAXDATA-1) \
_tnl_flush_immediate( IM ); \
}
@@ -999,8 +975,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALPOINT2(IM, x, y) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_EVAL_P2; \
ASSIGN_4V(IM->Obj[count], x, y, 0, 1); \
ASSIGN_4V(dest, x, y, 0, 1); \
if (count == IMM_MAXDATA-1) \
_tnl_flush_immediate( IM ); \
}
@@ -1061,7 +1038,7 @@ _tnl_EvalPoint2( GLint i, GLint j )
IM->Flag[count] |= VERT_ELT; \
IM->FlushElt = IM->ArrayEltFlush; \
IM->Count += IM->ArrayEltIncr; \
if (IM->Count == IMM_MAXDATA) \
if (IM->Count == IMM_MAXDATA) \
_tnl_flush_immediate( IM ); \
}
@@ -1118,27 +1095,38 @@ _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y )
*/
static void
_tnl_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
_tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
/* no-op? */
#ifndef __VMS
printf("%s(%d, %f, %f, %f, %f)\n", __FUNCTION__, index, x, y, z, w);
#endif
(void) index;
(void) x;
(void) y;
(void) z;
(void) w;
}
if (index < 16) {
GET_IMMEDIATE;
const GLuint count = IM->Count;
GLfloat *attrib = IM->Attrib[index][count];
ASSIGN_4V(attrib, x, y, z, w);
IM->Flag[count] |= (1 << index);
if (index == 0) {
IM->Count++;
if (count == IMM_MAXDATA - 1)
_tnl_flush_immediate( IM );
}
}
}
static void
_tnl_VertexAttrib4fvNV(GLuint index, const GLfloat *v)
_tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
/* no-op? */
(void) index;
(void) v;
}
if (index < 16) {
GET_IMMEDIATE;
const GLuint count = IM->Count;
GLfloat *attrib = IM->Attrib[index][count];
COPY_4V(attrib, v);
IM->Flag[count] |= (1 << index);
if (index == 0) {
IM->Count++;
if (count == IMM_MAXDATA - 1)
_tnl_flush_immediate( IM );
}
}
}
/* Execute a glRectf() function. _tnl_hard_begin() ensures the check