st/mesa: store state that affects sampler views per context
This fixes sequences like: 1. Context 1 samples from texture with sRGB decode enabled 2. Context 2 samples from texture with sRGB decode disabled 3. Context 1 samples from texture with sRGB decode disabled Previously, step 3 would see the prev_sRGBDecode value from context 2 and would incorrectly use the old sampler view with sRGB decode enabled. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
@@ -170,8 +170,8 @@ st_convert_sampler(const struct st_context *st,
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swizzle is per-texture, not per context. */
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/* XXX: clean that up to not use the sampler view at all */
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for (unsigned i = 0; i < stobj->num_sampler_views; ++i) {
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if (stobj->sampler_views[i]) {
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sv = stobj->sampler_views[i];
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if (stobj->sampler_views[i].view) {
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sv = stobj->sampler_views[i].view;
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break;
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}
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}
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@@ -84,18 +84,6 @@ st_update_single_texture(struct st_context *st,
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return;
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}
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/* Check a few pieces of state outside the texture object to see if we
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* need to force revalidation.
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*/
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if (stObj->prev_glsl130_or_later != glsl130_or_later ||
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stObj->prev_sRGBDecode != samp->sRGBDecode) {
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st_texture_release_all_sampler_views(st, stObj);
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stObj->prev_glsl130_or_later = glsl130_or_later;
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stObj->prev_sRGBDecode = samp->sRGBDecode;
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}
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if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX &&
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stObj->pt->screen->resource_changed)
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stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);
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@@ -47,19 +47,19 @@
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* If none is found an empty slot is initialized with a
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* template and returned instead.
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*/
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static struct pipe_sampler_view **
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static struct st_sampler_view *
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st_texture_get_sampler_view(struct st_context *st,
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struct st_texture_object *stObj)
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{
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struct pipe_sampler_view **free = NULL;
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struct st_sampler_view *free = NULL;
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GLuint i;
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for (i = 0; i < stObj->num_sampler_views; ++i) {
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struct pipe_sampler_view **sv = &stObj->sampler_views[i];
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struct st_sampler_view *sv = &stObj->sampler_views[i];
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/* Is the array entry used ? */
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if (*sv) {
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if (sv->view) {
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/* check if the context matches */
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if ((*sv)->context == st->pipe) {
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if (sv->view->context == st->pipe) {
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return sv;
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}
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} else {
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@@ -73,13 +73,13 @@ st_texture_get_sampler_view(struct st_context *st,
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if (!free) {
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/* Haven't even found a free one, resize the array */
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unsigned new_size = (stObj->num_sampler_views + 1) *
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sizeof(struct pipe_sampler_view *);
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sizeof(struct st_sampler_view);
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stObj->sampler_views = realloc(stObj->sampler_views, new_size);
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free = &stObj->sampler_views[stObj->num_sampler_views++];
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*free = NULL;
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free->view = NULL;
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}
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assert(*free == NULL);
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assert(free->view == NULL);
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return free;
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}
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@@ -96,7 +96,7 @@ st_texture_release_sampler_view(struct st_context *st,
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GLuint i;
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for (i = 0; i < stObj->num_sampler_views; ++i) {
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struct pipe_sampler_view **sv = &stObj->sampler_views[i];
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struct pipe_sampler_view **sv = &stObj->sampler_views[i].view;
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if (*sv && (*sv)->context == st->pipe) {
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pipe_sampler_view_reference(sv, NULL);
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@@ -118,7 +118,7 @@ st_texture_release_all_sampler_views(struct st_context *st,
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/* XXX This should use sampler_views[i]->pipe, not st->pipe */
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for (i = 0; i < stObj->num_sampler_views; ++i)
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pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
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pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i].view);
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}
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@@ -410,15 +410,19 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
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const struct gl_sampler_object *samp,
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bool glsl130_or_later)
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{
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struct pipe_sampler_view **sv;
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struct st_sampler_view *sv;
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struct pipe_sampler_view *view;
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sv = st_texture_get_sampler_view(st, stObj);
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view = sv->view;
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if (*sv) {
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if (view &&
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sv->glsl130_or_later == glsl130_or_later &&
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sv->sRGBDecode == samp->sRGBDecode) {
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/* Debug check: make sure that the sampler view's parameters are
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* what they're supposed to be.
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*/
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MAYBE_UNUSED struct pipe_sampler_view *view = *sv;
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MAYBE_UNUSED struct pipe_sampler_view *view = sv->view;
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assert(stObj->pt == view->texture);
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assert(!check_sampler_swizzle(st, stObj, view, glsl130_or_later));
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assert(get_sampler_view_format(st, stObj, samp) == view->format);
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@@ -436,12 +440,15 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
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/* create new sampler view */
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enum pipe_format format = get_sampler_view_format(st, stObj, samp);
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*sv = st_create_texture_sampler_view_from_stobj(st, stObj,
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format, glsl130_or_later);
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sv->glsl130_or_later = glsl130_or_later;
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sv->sRGBDecode = samp->sRGBDecode;
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pipe_sampler_view_release(st->pipe, &sv->view);
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view = sv->view =
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st_create_texture_sampler_view_from_stobj(st, stObj, format, glsl130_or_later);
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}
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return *sv;
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return view;
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}
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@@ -449,7 +456,7 @@ struct pipe_sampler_view *
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st_get_buffer_sampler_view_from_stobj(struct st_context *st,
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struct st_texture_object *stObj)
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{
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struct pipe_sampler_view **sv;
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struct st_sampler_view *sv;
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struct st_buffer_object *stBuf =
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st_buffer_object(stObj->base.BufferObject);
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@@ -459,7 +466,7 @@ st_get_buffer_sampler_view_from_stobj(struct st_context *st,
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sv = st_texture_get_sampler_view(st, stObj);
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struct pipe_resource *buf = stBuf->buffer;
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struct pipe_sampler_view *view = *sv;
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struct pipe_sampler_view *view = sv->view;
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if (view && view->texture == buf) {
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/* Debug check: make sure that the sampler view's parameters are
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@@ -499,8 +506,8 @@ st_get_buffer_sampler_view_from_stobj(struct st_context *st,
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templ.u.buf.offset = base;
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templ.u.buf.size = size;
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pipe_sampler_view_reference(sv, NULL);
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*sv = st->pipe->create_sampler_view(st->pipe, buf, &templ);
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pipe_sampler_view_release(st->pipe, &sv->view);
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view = sv->view = st->pipe->create_sampler_view(st->pipe, buf, &templ);
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}
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return *sv;
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return view;
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}
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@@ -48,6 +48,19 @@ struct st_texture_image_transfer {
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};
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/**
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* Container for one context's validated sampler view.
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*/
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struct st_sampler_view {
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struct pipe_sampler_view *view;
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/** The glsl version of the shader seen during validation */
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bool glsl130_or_later;
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/** The value of the sampler's sRGBDecode state during validation */
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GLenum sRGBDecode;
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};
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/**
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* Subclass of gl_texure_image.
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*/
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@@ -98,7 +111,7 @@ struct st_texture_object
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/* Array of sampler views (one per context) attached to this texture
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* object. Created lazily on first binding in context.
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*/
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struct pipe_sampler_view **sampler_views;
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struct st_sampler_view *sampler_views;
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/* True if this texture comes from the window system. Such a texture
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* cannot be reallocated and the format can only be changed with a sampler
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@@ -129,11 +142,6 @@ struct st_texture_object
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*/
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uint layer_override;
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/** The glsl version of the shader seen during the previous validation */
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bool prev_glsl130_or_later;
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/** The value of the sampler's sRGBDecode state at the previous validation */
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GLenum prev_sRGBDecode;
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/**
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* Set when the texture images of this texture object might not all be in
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* the pipe_resource *pt above.
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