intel: avoid unnecessary front buffer flushing/updating
Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths.
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@@ -501,6 +501,8 @@ intel_map_unmap_framebuffer(struct intel_context *intel,
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else
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intel_renderbuffer_unmap(intel, fb->_StencilBuffer->Wrapped);
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}
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intel_check_front_buffer_rendering(intel);
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}
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/**
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