v3d: Stop advertising support for flat shading.
The GL frontend can lower this weird GL feature away for us. This should fix redeclaration of the gl_Color/SecondaryColor as centroid, since that case had been missed in the !flat special case here. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
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@@ -389,7 +389,6 @@ struct v3d_fs_key {
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bool sample_coverage;
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bool sample_alpha_to_coverage;
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bool sample_alpha_to_one;
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bool shade_model_flat;
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/* Mask of which color render targets are present. */
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uint8_t cbufs;
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uint8_t swap_color_rb;
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