st/mesa: use a separate VS variant for the draw module
instead of keeping the IR indefinitely in st_vp_variant. This trivially fixes Selection/Feedback/RasterPos for NIR. Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -137,16 +137,13 @@ st_feedback_draw_vbo(struct gl_context *ctx,
|
||||
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
|
||||
|
||||
/* must get these after state validation! */
|
||||
struct st_common_variant_key key;
|
||||
/* We have to use memcpy to make sure that all bits are copied. */
|
||||
memcpy(&key, &st->vp_variant->key, sizeof(key));
|
||||
key.is_draw_shader = true;
|
||||
|
||||
vp = (struct st_vertex_program *)st->vp;
|
||||
vp_variant = st->vp_variant;
|
||||
|
||||
struct pipe_shader_state state = {0};
|
||||
state.type = PIPE_SHADER_IR_TGSI;
|
||||
state.tokens = vp_variant->tokens;
|
||||
|
||||
if (!vp_variant->draw_shader) {
|
||||
vp_variant->draw_shader = draw_create_vertex_shader(draw, &state);
|
||||
}
|
||||
vp_variant = st_get_vp_variant(st, st->vp, &key);
|
||||
|
||||
/*
|
||||
* Set up the draw module's state.
|
||||
@@ -158,7 +155,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
|
||||
draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]);
|
||||
draw_set_clip_state(draw, &st->state.clip);
|
||||
draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
|
||||
draw_bind_vertex_shader(draw, vp_variant->draw_shader);
|
||||
draw_bind_vertex_shader(draw, vp_variant->base.driver_shader);
|
||||
set_feedback_vertex_format(ctx);
|
||||
|
||||
/* Must setup these after state validation! */
|
||||
|
@@ -41,6 +41,7 @@
|
||||
#include "program/programopt.h"
|
||||
|
||||
#include "compiler/nir/nir.h"
|
||||
#include "draw/draw_context.h"
|
||||
|
||||
#include "pipe/p_context.h"
|
||||
#include "pipe/p_defines.h"
|
||||
@@ -254,16 +255,6 @@ delete_variant(struct st_context *st, struct st_variant *v, GLenum target)
|
||||
}
|
||||
}
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_ARB) {
|
||||
struct st_vp_variant *vpv = (struct st_vp_variant *)v;
|
||||
|
||||
if (vpv->draw_shader)
|
||||
draw_delete_vertex_shader( st->draw, vpv->draw_shader );
|
||||
|
||||
if (vpv->tokens)
|
||||
ureg_free_tokens(vpv->tokens);
|
||||
}
|
||||
|
||||
free(v);
|
||||
}
|
||||
|
||||
@@ -656,18 +647,10 @@ st_create_vp_variant(struct st_context *st,
|
||||
if (ST_DEBUG & DEBUG_PRINT_IR)
|
||||
nir_print_shader(state.ir.nir, stderr);
|
||||
|
||||
vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
|
||||
|
||||
/* When generating a NIR program, we usually don't have TGSI tokens.
|
||||
* However, we do create them for ARB_vertex_program / fixed-function VS
|
||||
* programs which we may need to use with the draw module for legacy
|
||||
* feedback/select emulation. If they exist, copy them.
|
||||
*
|
||||
* TODO: Lowering for shader variants is not applied to TGSI when
|
||||
* generating a NIR shader.
|
||||
*/
|
||||
if (stvp->state.tokens)
|
||||
vpv->tokens = tgsi_dup_tokens(stvp->state.tokens);
|
||||
if (key->is_draw_shader)
|
||||
vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state);
|
||||
else
|
||||
vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
|
||||
|
||||
return vpv;
|
||||
}
|
||||
@@ -709,9 +692,11 @@ st_create_vp_variant(struct st_context *st,
|
||||
if (ST_DEBUG & DEBUG_PRINT_IR)
|
||||
tgsi_dump(state.tokens, 0);
|
||||
|
||||
vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
|
||||
/* Save this for selection/feedback/rasterpos. */
|
||||
vpv->tokens = state.tokens;
|
||||
if (key->is_draw_shader)
|
||||
vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state);
|
||||
else
|
||||
vpv->base.driver_shader = pipe->create_vs_state(pipe, &state);
|
||||
|
||||
return vpv;
|
||||
}
|
||||
|
||||
|
@@ -190,6 +190,11 @@ struct st_common_variant_key
|
||||
|
||||
/* for user-defined clip-planes */
|
||||
uint8_t lower_ucp;
|
||||
|
||||
/* Whether st_variant::driver_shader is for the draw module,
|
||||
* not for the driver.
|
||||
*/
|
||||
bool is_draw_shader;
|
||||
};
|
||||
|
||||
|
||||
@@ -206,15 +211,6 @@ struct st_vp_variant
|
||||
*/
|
||||
struct st_common_variant_key key;
|
||||
|
||||
/**
|
||||
* The shader variant saved for the draw module to later emulate
|
||||
* selection/feedback/rasterpos.
|
||||
*/
|
||||
const struct tgsi_token *tokens;
|
||||
|
||||
/** For using our private draw module (glRasterPos) */
|
||||
struct draw_vertex_shader *draw_shader;
|
||||
|
||||
/** similar to that in st_vertex_program, but with edgeflags info too */
|
||||
GLuint num_inputs;
|
||||
|
||||
|
Reference in New Issue
Block a user