mesa: add MESA_NO_MINMAX_CACHE environment variable

When set to a truish value, this globally disables the minmax cache for all
buffer objects.

No #ifdef DEBUG guards because this option can be interesting for
benchmarking.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2016-01-11 15:56:22 -05:00
parent 761c7d59c4
commit bc8a6842a9
2 changed files with 23 additions and 0 deletions

View File

@@ -96,6 +96,7 @@ glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
</ul>