mesa: Remove defines for NV_vertex_program limits.
Note that _mesa_GetVertexAttribPointervNV() is actually glGetVertexAttribPointerv(), which operates on the generic attributes. The geometry shader initialization looks like arbitrary cruft to me. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -490,7 +490,7 @@ init_program_limits(struct gl_context *ctx, GLenum type,
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switch (type) {
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case GL_VERTEX_PROGRAM_ARB:
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prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
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prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
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prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
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prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
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prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
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break;
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@@ -501,8 +501,8 @@ init_program_limits(struct gl_context *ctx, GLenum type,
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prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
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break;
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case MESA_GEOMETRY_PROGRAM:
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prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
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prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
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prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
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prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
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prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
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prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
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break;
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@@ -687,11 +687,6 @@ check_context_limits(struct gl_context *ctx)
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assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
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assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
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assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
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assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
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assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
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assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
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/* Texture unit checks */
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assert(ctx->Const.MaxTextureImageUnits > 0);
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assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
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