zink: remove pipe_stream_output from function params
this is no longer used at all Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24634>
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commit
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@@ -5174,8 +5174,7 @@ zink_type_size(const struct glsl_type *type, bool bindless)
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}
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}
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struct zink_shader *
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struct zink_shader *
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zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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zink_shader_create(struct zink_screen *screen, struct nir_shader *nir)
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const struct pipe_stream_output_info *so_info)
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{
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{
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struct zink_shader *ret = rzalloc(NULL, struct zink_shader);
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struct zink_shader *ret = rzalloc(NULL, struct zink_shader);
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bool have_psiz = false;
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bool have_psiz = false;
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@@ -5403,7 +5402,7 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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if (!nir->info.internal)
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if (!nir->info.internal)
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nir_foreach_shader_out_variable(var, nir)
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nir_foreach_shader_out_variable(var, nir)
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var->data.explicit_xfb_buffer = 0;
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var->data.explicit_xfb_buffer = 0;
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if (so_info && so_info->num_outputs && nir->info.outputs_written)
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if (nir->xfb_info && nir->xfb_info->output_count && nir->info.outputs_written)
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update_so_info(ret, nir, nir->info.outputs_written, have_psiz);
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update_so_info(ret, nir, nir->info.outputs_written, have_psiz);
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else if (have_psiz) {
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else if (have_psiz) {
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bool have_fake_psiz = false;
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bool have_fake_psiz = false;
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@@ -73,8 +73,7 @@ zink_shader_compile(struct zink_screen *screen, bool can_shobj, struct zink_shad
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struct zink_shader_object
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struct zink_shader_object
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zink_shader_compile_separate(struct zink_screen *screen, struct zink_shader *zs);
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zink_shader_compile_separate(struct zink_screen *screen, struct zink_shader *zs);
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struct zink_shader *
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struct zink_shader *
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zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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zink_shader_create(struct zink_screen *screen, struct nir_shader *nir);
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const struct pipe_stream_output_info *so_info);
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char *
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char *
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zink_shader_finalize(struct pipe_screen *pscreen, void *nirptr);
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zink_shader_finalize(struct pipe_screen *pscreen, void *nirptr);
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@@ -1332,7 +1332,7 @@ precompile_compute_job(void *data, void *gdata, int thread_index)
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struct zink_compute_program *comp = data;
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struct zink_compute_program *comp = data;
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struct zink_screen *screen = gdata;
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struct zink_screen *screen = gdata;
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comp->shader = zink_shader_create(screen, comp->nir, NULL);
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comp->shader = zink_shader_create(screen, comp->nir);
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comp->curr = comp->module = CALLOC_STRUCT(zink_shader_module);
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comp->curr = comp->module = CALLOC_STRUCT(zink_shader_module);
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assert(comp->module);
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assert(comp->module);
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comp->module->shobj = false;
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comp->module->shobj = false;
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@@ -2182,7 +2182,7 @@ zink_create_gfx_shader_state(struct pipe_context *pctx, const struct pipe_shader
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if (nir->info.uses_bindless)
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if (nir->info.uses_bindless)
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zink_descriptors_init_bindless(zink_context(pctx));
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zink_descriptors_init_bindless(zink_context(pctx));
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void *ret = zink_shader_create(zink_screen(pctx->screen), nir, &shader->stream_output);
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void *ret = zink_shader_create(zink_screen(pctx->screen), nir);
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if (nir->info.separate_shader && zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB &&
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if (nir->info.separate_shader && zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB &&
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(screen->info.have_EXT_shader_object ||
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(screen->info.have_EXT_shader_object ||
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@@ -2466,7 +2466,7 @@ zink_set_primitive_emulation_keys(struct zink_context *ctx)
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zink_add_inline_uniform(nir, ZINK_INLINE_VAL_FLAT_MASK);
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zink_add_inline_uniform(nir, ZINK_INLINE_VAL_FLAT_MASK);
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zink_add_inline_uniform(nir, ZINK_INLINE_VAL_PV_LAST_VERT);
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zink_add_inline_uniform(nir, ZINK_INLINE_VAL_PV_LAST_VERT);
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ralloc_free(prev_stage);
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ralloc_free(prev_stage);
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struct zink_shader *shader = zink_shader_create(screen, nir, NULL);
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struct zink_shader *shader = zink_shader_create(screen, nir);
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shader->needs_inlining = true;
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shader->needs_inlining = true;
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ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode][zink_prim_type] = shader;
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ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode][zink_prim_type] = shader;
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shader->non_fs.is_generated = true;
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shader->non_fs.is_generated = true;
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