intel/disasm: Label support in shader disassembly for UIP/JIP
Shader instructions which use UIP/JIP now get formatted with a label in addition with immediate value, labels have "LABEL%d" format. v2: - Consider brw_jump_scale when calculating label's offset From: "Lonnberg, Toni" <toni.lonnberg@intel.com> Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4245>
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@@ -65,8 +65,8 @@ struct disasm_info {
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};
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void
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dump_assembly(void *assembly, struct disasm_info *disasm,
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const unsigned *block_latency);
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dump_assembly(void *assembly, int start_offset, int end_offset,
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struct disasm_info *disasm, const unsigned *block_latency);
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struct disasm_info *
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disasm_initialize(const struct gen_device_info *devinfo,
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