intel/disasm: Label support in shader disassembly for UIP/JIP
Shader instructions which use UIP/JIP now get formatted with a label in addition with immediate value, labels have "LABEL%d" format. v2: - Consider brw_jump_scale when calculating label's offset From: "Lonnberg, Toni" <toni.lonnberg@intel.com> Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4245>
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@@ -870,8 +870,8 @@ brw_compile_sf(const struct brw_compiler *compiler,
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if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
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fprintf(stderr, "sf:\n");
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brw_disassemble(compiler->devinfo,
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program, 0, *final_assembly_size, stderr);
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brw_disassemble_with_labels(compiler->devinfo,
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program, 0, *final_assembly_size, stderr);
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fprintf(stderr, "\n");
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}
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