glsl2: Add a pass to convert exp and log to exp2 and log2.
Fixes ir_to_mesa handling of unop_log, which used the weird ARB_vp LOG opcode that doesn't do what we want. This also lets the multiplication coefficients in there get constant-folded, possibly. Fixes: glsl-fs-log
This commit is contained in:
@@ -41,6 +41,7 @@ CXX_SOURCES = \
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ir_dead_code_local.cpp \
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ir_dead_functions.cpp \
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ir_div_to_mul_rcp.cpp \
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ir_explog_to_explog2.cpp \
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ir_expression_flattening.cpp \
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ir_function_can_inline.cpp \
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ir_function.cpp \
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@@ -593,8 +593,8 @@ enum ir_expression_operation {
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ir_unop_rcp,
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ir_unop_rsq,
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ir_unop_sqrt,
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ir_unop_exp,
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ir_unop_log,
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ir_unop_exp, /**< Log base e on gentype */
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ir_unop_log, /**< Natural log on gentype */
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ir_unop_exp2,
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ir_unop_log2,
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ir_unop_f2i, /**< Float-to-integer conversion. */
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85
src/glsl/ir_explog_to_explog2.cpp
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85
src/glsl/ir_explog_to_explog2.cpp
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@@ -0,0 +1,85 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file ir_explog_to_explog2.cpp
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*
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* Many GPUs don't have a base e log or exponent instruction, but they
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* do have base 2 versions, so this pass converts exp and log to exp2
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* and log2 operations.
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*/
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#include <math.h>
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#include "ir.h"
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#include "glsl_types.h"
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class ir_explog_to_explog2_visitor : public ir_hierarchical_visitor {
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public:
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ir_explog_to_explog2_visitor()
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{
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this->progress = false;
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}
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ir_visitor_status visit_leave(ir_expression *);
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bool progress;
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};
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bool
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do_explog_to_explog2(exec_list *instructions)
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{
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ir_explog_to_explog2_visitor v;
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visit_list_elements(&v, instructions);
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return v.progress;
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}
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ir_visitor_status
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ir_explog_to_explog2_visitor::visit_leave(ir_expression *ir)
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{
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if (ir->operation == ir_unop_exp) {
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void *mem_ctx = talloc_parent(ir);
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ir_constant *log2_e = new(mem_ctx) ir_constant(log2f(M_E));
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ir->operation = ir_unop_exp2;
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ir->operands[0] = new(mem_ctx) ir_expression(ir_binop_mul,
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ir->operands[0]->type,
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ir->operands[0],
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log2_e);
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this->progress = true;
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}
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if (ir->operation == ir_unop_log) {
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void *mem_ctx = talloc_parent(ir);
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ir->operation = ir_binop_mul;
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ir->operands[0] = new(mem_ctx) ir_expression(ir_unop_log2,
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ir->operands[0]->type,
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ir->operands[0],
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NULL);
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ir->operands[1] = new(mem_ctx) ir_constant(1.0f / log2f(M_E));
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this->progress = true;
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}
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return visit_continue;
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}
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@@ -38,6 +38,7 @@ bool do_dead_code_local(exec_list *instructions);
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bool do_dead_code_unlinked(exec_list *instructions);
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bool do_dead_functions(exec_list *instructions);
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bool do_div_to_mul_rcp(exec_list *instructions);
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bool do_explog_to_explog2(exec_list *instructions);
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bool do_function_inlining(exec_list *instructions);
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bool do_if_return(exec_list *instructions);
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bool do_if_simplification(exec_list *instructions);
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@@ -183,10 +183,14 @@ ir_validate::visit_leave(ir_expression *ir)
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case ir_unop_rcp:
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case ir_unop_rsq:
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case ir_unop_sqrt:
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assert(ir->type == ir->operands[0]->type);
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break;
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case ir_unop_exp:
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case ir_unop_log:
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case ir_unop_exp2:
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case ir_unop_log2:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
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assert(ir->type == ir->operands[0]->type);
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break;
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@@ -1281,6 +1281,7 @@ link_shaders(struct gl_shader_program *prog)
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do_mat_op_to_vec(ir);
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do_mod_to_fract(ir);
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do_div_to_mul_rcp(ir);
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do_explog_to_explog2(ir);
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do {
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progress = false;
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@@ -752,15 +752,12 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
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ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]);
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break;
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case ir_unop_exp:
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ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst,
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src_reg_for_float(M_E), op[0]);
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break;
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case ir_unop_exp2:
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ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]);
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break;
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case ir_unop_exp:
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case ir_unop_log:
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ir_to_mesa_emit_scalar_op1(ir, OPCODE_LOG, result_dst, op[0]);
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assert(!"not reached: should be handled by ir_explog_to_explog2");
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break;
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case ir_unop_log2:
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ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]);
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