radv: rework emitting inner coverage when a fragment shader is bound
To stop relying on the pipeline. The state is now flagged when a new fragment shader with a different inner coverage setting is bound. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22194>
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@@ -4740,8 +4740,6 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
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pipeline->base.shaders[pipeline->last_vgt_api_stage]->info.has_ngg_culling;
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pipeline->force_vrs_per_vertex =
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pipeline->base.shaders[pipeline->last_vgt_api_stage]->info.force_vrs_per_vertex;
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pipeline->uses_inner_coverage =
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pipeline->base.shaders[MESA_SHADER_FRAGMENT]->info.ps.reads_fully_covered;
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pipeline->rast_prim = vgt_gs_out_prim_type;
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pipeline->base.push_constant_size = pipeline_layout.push_constant_size;
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