glsl: Propagate depth layout qualifier from AST to IR
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@@ -1341,6 +1341,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
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this->constant_value = NULL;
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this->origin_upper_left = false;
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this->pixel_center_integer = false;
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this->depth_layout = ir_depth_layout_none;
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this->used = false;
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if (type && type->base_type == GLSL_TYPE_SAMPLER)
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