GLchan and GL_ADD clamping changes (Klaus Niederkrueger)
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: s_triangle.c,v 1.34 2001/07/14 17:53:04 brianp Exp $ */
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/* $Id: s_triangle.c,v 1.35 2001/07/23 16:47:53 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -348,7 +348,7 @@ static void
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affine_span(GLcontext *ctx, struct triangle_span *span,
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struct affine_info *info)
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{
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GLint tr, tg, tb, ta;
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GLchan tmp_col[4];
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/* Instead of defining a function for each mode, a test is done
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* between the outer and inner loops. This is to reduce code size
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@@ -356,81 +356,82 @@ affine_span(GLcontext *ctx, struct triangle_span *span,
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* unused variables (for instance tf,sf,ti,si in case of GL_NEAREST).
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*/
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#define NEAREST_RGB \
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tr = tex00[RCOMP]; \
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tg = tex00[GCOMP]; \
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tb = tex00[BCOMP]; \
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ta = CHAN_MAX
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#define NEAREST_RGB \
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tmp_col[RCOMP] = tex00[RCOMP]; \
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tmp_col[GCOMP] = tex00[GCOMP]; \
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tmp_col[BCOMP] = tex00[BCOMP]; \
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tmp_col[ACOMP] = CHAN_MAX
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#define LINEAR_RGB \
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tr = (ti * (si * tex00[0] + sf * tex01[0]) + \
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tf * (si * tex10[0] + sf * tex11[0])) >> 2 * FIXED_SHIFT; \
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tg = (ti * (si * tex00[1] + sf * tex01[1]) + \
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tf * (si * tex10[1] + sf * tex11[1])) >> 2 * FIXED_SHIFT; \
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tb = (ti * (si * tex00[2] + sf * tex01[2]) + \
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tf * (si * tex10[2] + sf * tex11[2])) >> 2 * FIXED_SHIFT; \
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ta = CHAN_MAX
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tmp_col[RCOMP] = (ti * (si * tex00[0] + sf * tex01[0]) + \
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tf * (si * tex10[0] + sf * tex11[0])) >> 2 * FIXED_SHIFT; \
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tmp_col[GCOMP] = (ti * (si * tex00[1] + sf * tex01[1]) + \
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tf * (si * tex10[1] + sf * tex11[1])) >> 2 * FIXED_SHIFT; \
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tmp_col[BCOMP] = (ti * (si * tex00[2] + sf * tex01[2]) + \
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tf * (si * tex10[2] + sf * tex11[2])) >> 2 * FIXED_SHIFT; \
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tmp_col[ACOMP] = CHAN_MAX
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#define NEAREST_RGBA \
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tr = tex00[RCOMP]; \
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tg = tex00[GCOMP]; \
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tb = tex00[BCOMP]; \
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ta = tex00[ACOMP]
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#define NEAREST_RGBA COPY_CHAN4(tmp_col, tex00)
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#define LINEAR_RGBA \
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tr = (ti * (si * tex00[0] + sf * tex01[0]) + \
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tf * (si * tex10[0] + sf * tex11[0])) >> 2 * FIXED_SHIFT; \
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tg = (ti * (si * tex00[1] + sf * tex01[1]) + \
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tf * (si * tex10[1] + sf * tex11[1])) >> 2 * FIXED_SHIFT; \
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tb = (ti * (si * tex00[2] + sf * tex01[2]) + \
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tf * (si * tex10[2] + sf * tex11[2])) >> 2 * FIXED_SHIFT; \
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ta = (ti * (si * tex00[3] + sf * tex01[3]) + \
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tf * (si * tex10[3] + sf * tex11[3])) >> 2 * FIXED_SHIFT
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tmp_col[RCOMP] = (ti * (si * tex00[0] + sf * tex01[0]) + \
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tf * (si * tex10[0] + sf * tex11[0])) >> 2 * FIXED_SHIFT;\
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tmp_col[GCOMP] = (ti * (si * tex00[1] + sf * tex01[1]) + \
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tf * (si * tex10[1] + sf * tex11[1])) >> 2 * FIXED_SHIFT;\
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tmp_col[BCOMP] = (ti * (si * tex00[2] + sf * tex01[2]) + \
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tf * (si * tex10[2] + sf * tex11[2])) >> 2 * FIXED_SHIFT;\
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tmp_col[ACOMP] = (ti * (si * tex00[3] + sf * tex01[3]) + \
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tf * (si * tex10[3] + sf * tex11[3])) >> 2 * FIXED_SHIFT
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#define MODULATE \
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dest[RCOMP] = span->red * (tr + 1) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = span->green * (tg + 1) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = span->blue * (tb + 1) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = span->alpha * (ta + 1) >> (FIXED_SHIFT + 8)
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#define MODULATE \
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dest[RCOMP] = span->red * (tmp_col[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = span->green * (tmp_col[GCOMP] + 1u) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = span->blue * (tmp_col[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = span->alpha * (tmp_col[ACOMP] + 1u) >> (FIXED_SHIFT + 8)
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#define DECAL \
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dest[RCOMP] = ((CHAN_MAX - ta) * span->red \
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+ ((ta + 1) * tr << FIXED_SHIFT)) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = ((CHAN_MAX - ta) * span->green \
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+ ((ta + 1) * tg << FIXED_SHIFT)) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = ((CHAN_MAX - ta) * span->blue \
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+ ((ta + 1) * tb << FIXED_SHIFT)) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = FixedToInt(span->alpha)
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dest[RCOMP] = ((CHAN_MAX - tmp_col[ACOMP]) * span->red + \
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((tmp_col[ACOMP] + 1) * tmp_col[RCOMP] << FIXED_SHIFT)) \
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>> (FIXED_SHIFT + 8); \
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dest[GCOMP] = ((CHAN_MAX - tmp_col[ACOMP]) * span->green + \
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((tmp_col[ACOMP] + 1) * tmp_col[GCOMP] << FIXED_SHIFT)) \
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>> (FIXED_SHIFT + 8); \
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dest[BCOMP] = ((CHAN_MAX - tmp_col[ACOMP]) * span->blue + \
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((tmp_col[ACOMP] + 1) * tmp_col[BCOMP] << FIXED_SHIFT)) \
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>> (FIXED_SHIFT + 8); \
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dest[ACOMP] = FixedToInt(span->alpha)
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#define BLEND \
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dest[RCOMP] = ((CHAN_MAX - tr) * span->red \
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+ (tr + 1) * info->er) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = ((CHAN_MAX - tg) * span->green \
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+ (tg + 1) * info->eg) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = ((CHAN_MAX - tb) * span->blue \
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+ (tb + 1) * info->eb) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = span->alpha * (ta + 1) >> (FIXED_SHIFT + 8)
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dest[RCOMP] = ((CHAN_MAX - tmp_col[RCOMP]) * span->red \
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+ (tmp_col[RCOMP] + 1) * info->er) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = ((CHAN_MAX - tmp_col[GCOMP]) * span->green \
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+ (tmp_col[GCOMP] + 1) * info->eg) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = ((CHAN_MAX - tmp_col[BCOMP]) * span->blue \
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+ (tmp_col[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = span->alpha * (tmp_col[ACOMP] + 1) >> (FIXED_SHIFT + 8)
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#define REPLACE \
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dest[RCOMP] = tr; \
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dest[GCOMP] = tg; \
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dest[BCOMP] = tb; \
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dest[ACOMP] = ta
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#define REPLACE COPY_CHAN4(dest, tmp_col)
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#define I2CHAN_CLAMP(I) (GLchan) ((I) & CHAN_MAX)
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/* equivalent to '(GLchan) MIN2((I),CHAN_MAX)' */
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#define ADD \
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dest[RCOMP] = ((span->red << 8) \
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+ (tr + 1) * info->er) >> (FIXED_SHIFT + 8); \
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dest[GCOMP] = ((span->green << 8) \
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+ (tg + 1) * info->eg) >> (FIXED_SHIFT + 8); \
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dest[BCOMP] = ((span->blue << 8) \
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+ (tb + 1) * info->eb) >> (FIXED_SHIFT + 8); \
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dest[ACOMP] = span->alpha * (ta + 1) >> (FIXED_SHIFT + 8)
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dest[RCOMP] = MIN2(((span->red << 8) + \
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(tmp_col[RCOMP] + 1) * info->er) \
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>> (FIXED_SHIFT + 8), CHAN_MAX); \
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dest[GCOMP] = MIN2(((span->green << 8) + \
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(tmp_col[GCOMP] + 1) * info->eg) \
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>> (FIXED_SHIFT + 8), CHAN_MAX); \
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dest[RCOMP] = MIN2(((span->blue << 8) + \
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(tmp_col[BCOMP] + 1) * info->eb) \
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>> (FIXED_SHIFT + 8), CHAN_MAX); \
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dest[ACOMP] = span->alpha * (tmp_col[ACOMP] + 1) >> (FIXED_SHIFT + 8)
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/* shortcuts */
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#define NEAREST_RGB_REPLACE NEAREST_RGB;REPLACE
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#define NEAREST_RGBA_REPLACE *(GLint *)dest = *(GLint *)tex00
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#define NEAREST_RGBA_REPLACE COPY_CHAN4(dest, tex00)
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#define SPAN_NEAREST(DO_TEX,COMP) \
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for (i = 0; i < span->count; i++) { \
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@@ -703,7 +704,7 @@ static void
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fast_persp_span(GLcontext *ctx, struct triangle_span *span,
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struct persp_info *info)
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{
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GLint tr, tg, tb, ta;
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GLchan tmp_col[4];
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/* Instead of defining a function for each mode, a test is done
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* between the outer and inner loops. This is to reduce code size
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@@ -739,10 +740,10 @@ fast_persp_span(GLcontext *ctx, struct triangle_span *span,
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for (i = 0; i < span->count; i++) { \
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GLdouble invQ = tex_coord[2] ? \
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(1.0 / tex_coord[2]) : 1.0; \
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GLfloat s_tmp = tex_coord[0] * invQ - 0.5F; \
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GLfloat t_tmp = tex_coord[1] * invQ - 0.5F; \
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GLfixed s_fix = FloatToFixed(s_tmp); \
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GLfixed t_fix = FloatToFixed(t_tmp); \
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GLfloat s_tmp = tex_coord[0] * invQ; \
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GLfloat t_tmp = tex_coord[1] * invQ; \
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GLfixed s_fix = FloatToFixed(s_tmp) - FIXED_HALF; \
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GLfixed t_fix = FloatToFixed(t_tmp) - FIXED_HALF; \
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GLint s = FixedToInt(FixedFloor(s_fix)) & info->smask; \
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GLint t = FixedToInt(FixedFloor(t_fix)) & info->tmask; \
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GLfixed sf = s_fix & FIXED_FRAC_MASK; \
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