intel/nir: use nir_src_is_const and nir_src_as_uint

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Karol Herbst
2019-03-31 03:54:21 +02:00
parent 6b1c398bcb
commit bbf2ecaf35

View File

@@ -70,10 +70,9 @@ add_const_offset_to_base_block(nir_block *block, nir_builder *b,
if ((mode == nir_var_shader_in && is_input(intrin)) ||
(mode == nir_var_shader_out && is_output(intrin))) {
nir_src *offset = nir_get_io_offset_src(intrin);
nir_const_value *const_offset = nir_src_as_const_value(*offset);
if (const_offset) {
intrin->const_index[0] += const_offset->u32[0];
if (nir_src_is_const(*offset)) {
intrin->const_index[0] += nir_src_as_uint(*offset);
b->cursor = nir_before_instr(&intrin->instr);
nir_instr_rewrite_src(&intrin->instr, offset,
nir_src_for_ssa(nir_imm_int(b, 0)));
@@ -181,9 +180,8 @@ remap_patch_urb_offsets(nir_block *block, nir_builder *b,
nir_src *vertex = nir_get_io_vertex_index_src(intrin);
if (vertex) {
nir_const_value *const_vertex = nir_src_as_const_value(*vertex);
if (const_vertex) {
intrin->const_index[0] += const_vertex->u32[0] *
if (nir_src_is_const(*vertex)) {
intrin->const_index[0] += nir_src_as_uint(*vertex) *
vue_map->num_per_vertex_slots;
} else {
b->cursor = nir_before_instr(&intrin->instr);