mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
This flag essentially tells the compiler whether it prefers dot products or multiply/adds for matrix operations. As such, ShaderCompilerOptions seems like the right place for it. This also lets us specify it on a per-stage basis. This patch makes all existing users set the flag for the Vertex Shader stage only, as it's currently only used for fixed-function vertex programs. That will change soon, and I wanted to preserve the existing behavior. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -1720,18 +1720,6 @@ _mesa_Flush(void)
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}
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/**
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* Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
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* MUL/MAD, or vice versa, call this function to register that.
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* Otherwise we default to MUL/MAD.
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*/
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void
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_mesa_set_mvp_with_dp4( struct gl_context *ctx,
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GLboolean flag )
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{
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ctx->mvp_with_dp4 = flag;
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}
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/*
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* ARB_blend_func_extended - ERRORS section
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* "The error INVALID_OPERATION is generated by Begin or any procedure that
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