minor updates
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@@ -47,10 +47,10 @@ All other major features of the shading language should function.
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<ul>
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<li>Shading language programs are compiled into low-level programs
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very similar to those of GL_ARB_vertex/fragment_program.
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<li>All float/int/bool and vector types currently occupy full
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<li>All vector types (vec2, vec3, vec4, bvec2, etc) currently occupy full
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float[4] registers.
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<li>Float constants are packed so that up to four floats can occupy one
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program parameter/register.
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<li>Float constants and variables are packed so that up to four floats
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can occupy one program parameter/register.
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<li>All function calls are inlined.
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<li>Shaders which use too many registers will not compile.
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<li>The quality of generated code is pretty good, register usage is fair.
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@@ -67,7 +67,7 @@ These issues will be addressed/resolved in the future.
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<h2>Programming Hints</h2>
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<ul>
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<li>Always declare <em>in</em> function parameters as <em>const</em>.
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<li>Declare <em>in</em> function parameters as <em>const</em> whenever possible.
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This improves the efficiency of function inlining.
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</li>
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<br>
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