intel/fs: Remove non-_LOGICAL URB messages
The _LOGICAL versions are lowered direct to SEND, so nothing can ever generate these messages. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
This commit is contained in:
@@ -477,14 +477,6 @@ enum opcode {
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SHADER_OPCODE_URB_WRITE_MASKED_LOGICAL,
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SHADER_OPCODE_URB_WRITE_MASKED_LOGICAL,
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SHADER_OPCODE_URB_WRITE_MASKED_PER_SLOT_LOGICAL,
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SHADER_OPCODE_URB_WRITE_MASKED_PER_SLOT_LOGICAL,
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SHADER_OPCODE_URB_READ_SIMD8,
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SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT,
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SHADER_OPCODE_URB_WRITE_SIMD8,
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SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT,
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SHADER_OPCODE_URB_WRITE_SIMD8_MASKED,
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SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT,
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/**
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/**
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* Return the index of the first enabled live channel and assign it to
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* Return the index of the first enabled live channel and assign it to
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* to the first component of the destination. Frequently used as input
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* to the first component of the destination. Frequently used as input
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@@ -224,12 +224,6 @@ fs_inst::is_send_from_grf() const
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case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
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case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
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case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
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case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
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case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
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case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
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case SHADER_OPCODE_URB_WRITE_SIMD8:
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case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
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case SHADER_OPCODE_URB_READ_SIMD8:
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case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
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case SHADER_OPCODE_INTERLOCK:
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case SHADER_OPCODE_INTERLOCK:
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case SHADER_OPCODE_MEMORY_FENCE:
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case SHADER_OPCODE_MEMORY_FENCE:
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case SHADER_OPCODE_BARRIER:
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case SHADER_OPCODE_BARRIER:
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@@ -299,12 +293,6 @@ fs_inst::is_payload(unsigned arg) const
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switch (opcode) {
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switch (opcode) {
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case FS_OPCODE_FB_WRITE:
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case FS_OPCODE_FB_WRITE:
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case FS_OPCODE_FB_READ:
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case FS_OPCODE_FB_READ:
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case SHADER_OPCODE_URB_WRITE_SIMD8:
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case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
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case SHADER_OPCODE_URB_READ_SIMD8:
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case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
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case VEC4_OPCODE_UNTYPED_ATOMIC:
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case VEC4_OPCODE_UNTYPED_ATOMIC:
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case VEC4_OPCODE_UNTYPED_SURFACE_READ:
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case VEC4_OPCODE_UNTYPED_SURFACE_READ:
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case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
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case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
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@@ -903,12 +891,6 @@ fs_inst::size_read(int arg) const
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break;
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break;
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case FS_OPCODE_FB_READ:
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case FS_OPCODE_FB_READ:
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case SHADER_OPCODE_URB_WRITE_SIMD8:
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case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
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case SHADER_OPCODE_URB_READ_SIMD8:
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case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_PER_SLOT_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_PER_SLOT_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_MASKED_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_MASKED_LOGICAL:
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@@ -5083,12 +5065,6 @@ get_lowered_simd_width(const struct brw_compiler *compiler,
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case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT64_LOGICAL:
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case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT64_LOGICAL:
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return 8;
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return 8;
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case SHADER_OPCODE_URB_READ_SIMD8:
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case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_SIMD8:
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case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
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case SHADER_OPCODE_URB_READ_LOGICAL:
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case SHADER_OPCODE_URB_READ_LOGICAL:
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case SHADER_OPCODE_URB_READ_PER_SLOT_LOGICAL:
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case SHADER_OPCODE_URB_READ_PER_SLOT_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_LOGICAL:
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@@ -784,61 +784,6 @@ fs_generator::generate_quad_swizzle(const fs_inst *inst,
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}
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}
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}
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}
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void
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fs_generator::generate_urb_read(fs_inst *inst,
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struct brw_reg dst,
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struct brw_reg header)
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{
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assert(inst->size_written % REG_SIZE == 0);
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assert(header.file == BRW_GENERAL_REGISTER_FILE);
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assert(header.type == BRW_REGISTER_TYPE_UD);
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brw_inst *send = brw_next_insn(p, BRW_OPCODE_SEND);
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brw_set_dest(p, send, retype(dst, BRW_REGISTER_TYPE_UD));
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brw_set_src0(p, send, header);
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if (devinfo->ver < 12)
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brw_set_src1(p, send, brw_imm_ud(0u));
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brw_inst_set_sfid(p->devinfo, send, BRW_SFID_URB);
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brw_inst_set_urb_opcode(p->devinfo, send, GFX8_URB_OPCODE_SIMD8_READ);
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if (inst->opcode == SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT)
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brw_inst_set_urb_per_slot_offset(p->devinfo, send, true);
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brw_inst_set_mlen(p->devinfo, send, inst->mlen);
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brw_inst_set_rlen(p->devinfo, send, inst->size_written / REG_SIZE);
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brw_inst_set_header_present(p->devinfo, send, true);
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brw_inst_set_urb_global_offset(p->devinfo, send, inst->offset);
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}
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void
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fs_generator::generate_urb_write(fs_inst *inst, struct brw_reg payload)
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{
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brw_inst *insn = brw_next_insn(p, BRW_OPCODE_SEND);
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brw_set_dest(p, insn, brw_null_reg());
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brw_set_src0(p, insn, payload);
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if (devinfo->ver < 12)
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brw_set_src1(p, insn, brw_imm_ud(0u));
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brw_inst_set_sfid(p->devinfo, insn, BRW_SFID_URB);
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brw_inst_set_urb_opcode(p->devinfo, insn, GFX8_URB_OPCODE_SIMD8_WRITE);
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if (inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT ||
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inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT)
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brw_inst_set_urb_per_slot_offset(p->devinfo, insn, true);
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if (inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED ||
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inst->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT)
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brw_inst_set_urb_channel_mask_present(p->devinfo, insn, true);
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brw_inst_set_mlen(p->devinfo, insn, inst->mlen);
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brw_inst_set_rlen(p->devinfo, insn, 0);
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brw_inst_set_eot(p->devinfo, insn, inst->eot);
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brw_inst_set_header_present(p->devinfo, insn, true);
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brw_inst_set_urb_global_offset(p->devinfo, insn, inst->offset);
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}
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void
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void
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fs_generator::generate_cs_terminate(fs_inst *inst, struct brw_reg payload)
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fs_generator::generate_cs_terminate(fs_inst *inst, struct brw_reg payload)
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{
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{
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@@ -2319,20 +2264,6 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width,
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brw_MOV_reloc_imm(p, dst, dst.type, src[0].ud);
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brw_MOV_reloc_imm(p, dst, dst.type, src[0].ud);
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break;
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break;
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case SHADER_OPCODE_URB_READ_SIMD8:
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case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
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generate_urb_read(inst, dst, src[0]);
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send_count++;
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break;
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case SHADER_OPCODE_URB_WRITE_SIMD8:
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case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
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generate_urb_write(inst, src[0]);
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send_count++;
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break;
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case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
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case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
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assert(inst->force_writemask_all);
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assert(inst->force_writemask_all);
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generate_uniform_pull_constant_load(inst, dst, src[0], src[1]);
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generate_uniform_pull_constant_load(inst, dst, src[0], src[1]);
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@@ -922,12 +922,6 @@ namespace {
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8 /* XXX */, 750 /* XXX */, 0, 0,
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8 /* XXX */, 750 /* XXX */, 0, 0,
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2 /* XXX */, 0);
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2 /* XXX */, 0);
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case SHADER_OPCODE_URB_READ_SIMD8:
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case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_SIMD8:
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case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
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case VEC4_OPCODE_URB_READ:
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case VEC4_OPCODE_URB_READ:
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case VEC4_VS_OPCODE_URB_WRITE:
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case VEC4_VS_OPCODE_URB_WRITE:
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case VEC4_GS_OPCODE_URB_WRITE:
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case VEC4_GS_OPCODE_URB_WRITE:
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@@ -371,18 +371,6 @@ brw_instruction_name(const struct brw_isa_info *isa, enum opcode op)
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return "gfx7_scratch_read";
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return "gfx7_scratch_read";
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case SHADER_OPCODE_SCRATCH_HEADER:
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case SHADER_OPCODE_SCRATCH_HEADER:
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return "scratch_header";
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return "scratch_header";
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case SHADER_OPCODE_URB_WRITE_SIMD8:
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return "gfx8_urb_write_simd8";
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case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
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return "gfx8_urb_write_simd8_per_slot";
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
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return "gfx8_urb_write_simd8_masked";
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
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return "gfx8_urb_write_simd8_masked_per_slot";
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case SHADER_OPCODE_URB_READ_SIMD8:
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return "urb_read_simd8";
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case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
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return "urb_read_simd8_per_slot";
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case SHADER_OPCODE_URB_WRITE_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_LOGICAL:
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return "urb_write_logical";
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return "urb_write_logical";
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@@ -1148,10 +1136,6 @@ backend_instruction::has_side_effects() const
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case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
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case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
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case SHADER_OPCODE_MEMORY_FENCE:
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case SHADER_OPCODE_MEMORY_FENCE:
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case SHADER_OPCODE_INTERLOCK:
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case SHADER_OPCODE_INTERLOCK:
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case SHADER_OPCODE_URB_WRITE_SIMD8:
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case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
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case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
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case SHADER_OPCODE_URB_WRITE_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_PER_SLOT_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_PER_SLOT_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_MASKED_LOGICAL:
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case SHADER_OPCODE_URB_WRITE_MASKED_LOGICAL:
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@@ -1191,8 +1175,6 @@ backend_instruction::is_volatile() const
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case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
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case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
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case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
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case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
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case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
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case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
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case SHADER_OPCODE_URB_READ_SIMD8:
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case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
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case VEC4_OPCODE_URB_READ:
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case VEC4_OPCODE_URB_READ:
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return true;
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return true;
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default:
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default:
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Block a user