radv,aco: fix shifting input VGPRs for the LS VGPR init bug on GFX9

We were incorrectly shifting the input VGPRs for the instance ID
for chips affected by the LS VGPR init bug (ie. Vega10 and Raven).

When there is no HS threads, the hardware loads the LS VGPR
starting from VGPR 0, so they should be shifted by two.

This fixes some sort of vertex explosion with Squad, Visage, Barn
Finders and probably more titles that use tessellation. Note that
only Vega10 and Raven were affected by this bug.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4129
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3311
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Diego Viola <diego.viola@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8694>
This commit is contained in:
Samuel Pitoiset
2021-01-25 13:42:35 +01:00
committed by Marge Bot
parent 6b233b9536
commit bb8f87088c
2 changed files with 2 additions and 2 deletions

View File

@@ -3797,7 +3797,7 @@ static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context *ctx)
LLVMValueRef hs_empty = LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, count,
ctx->ac.i32_0, "");
ctx->abi.instance_id = LLVMBuildSelect(ctx->ac.builder, hs_empty,
ac_get_arg(&ctx->ac, ctx->args->ac.vs_rel_patch_id),
ac_get_arg(&ctx->ac, ctx->args->ac.vertex_id),
ctx->abi.instance_id, "");
ctx->vs_rel_patch_id = LLVMBuildSelect(ctx->ac.builder, hs_empty,
ac_get_arg(&ctx->ac, ctx->args->ac.tcs_rel_ids),