mesa, st/mesa: disable GL_ARB_geometry_shader4
The new GLSL compiler doesn't support geom shaders yet so disable the GL_ARB_geometry_shader4 extension. Undo this when geom shaders work again. NOTE: This is a candidate for the 7.10 branch.
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@@ -249,7 +249,8 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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#if FEATURE_ARB_framebuffer_object
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ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
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#endif
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#if FEATURE_ARB_geometry_shader4
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#if FEATURE_ARB_geometry_shader4 && 0
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/* XXX re-enable when GLSL compiler again supports geometry shaders */
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ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
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#endif
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ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
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@@ -442,7 +442,9 @@ void st_init_extensions(struct st_context *st)
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#endif
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if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
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#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
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ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
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#endif
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}
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if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
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