mesa, st/mesa: disable GL_ARB_geometry_shader4

The new GLSL compiler doesn't support geom shaders yet so disable the
GL_ARB_geometry_shader4 extension.  Undo this when geom shaders work again.

NOTE: This is a candidate for the 7.10 branch.
This commit is contained in:
Brian Paul
2010-12-13 17:01:30 -07:00
parent 2d577ee730
commit bb7c2691d2
2 changed files with 4 additions and 1 deletions

View File

@@ -249,7 +249,8 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
#if FEATURE_ARB_framebuffer_object
ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
#endif
#if FEATURE_ARB_geometry_shader4
#if FEATURE_ARB_geometry_shader4 && 0
/* XXX re-enable when GLSL compiler again supports geometry shaders */
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
#endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;

View File

@@ -442,7 +442,9 @@ void st_init_extensions(struct st_context *st)
#endif
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
#endif
}
if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {