scons: Add support for GLES.
GLES can be enabled by running scons with $ scons gles=yes When gles=yes is given, the build is changed in three ways. First, libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2. This makes DRI drivers and libEGL support and advertise GLES support. Second, GLES libraries will be created. They are libGLESv1_CM, libGLESv2, and libglapi. Last, libGL or opengl32 will link to libglapi. This change is required as _glapi_* will be declared as __declspec(dllimport) in libmesa.a on windows. libmesa.a expects those symbols to be defined in another DLL. Due to this change to GL, GLES support is marked experimental. Note that GLES requires libxml2-python to generate some of its sources.
This commit is contained in:
@@ -56,6 +56,12 @@ else:
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Help(opts.GenerateHelpText(env))
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# fail early for a common error on windows
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if env['gles']:
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try:
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import libxml2
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except ImportError:
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raise SCons.Errors.UserError, "GLES requires libxml2-python to build"
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#######################################################################
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# Environment setup
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@@ -90,6 +90,7 @@ def AddOptions(opts):
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opts.Add(EnumOption('platform', 'target platform', host_platform,
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allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin', 'embedded', 'cygwin', 'sunos5', 'freebsd8')))
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opts.Add('toolchain', 'compiler toolchain', default_toolchain)
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opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
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opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
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opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
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opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
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@@ -8,6 +8,10 @@ else:
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Export('talloc')
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SConscript('glsl/SConscript')
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# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
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# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined
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# in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to
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# enable OpenGL ES support.
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SConscript('mapi/glapi/SConscript')
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SConscript('mesa/SConscript')
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@@ -17,5 +21,8 @@ if env['platform'] != 'embedded':
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SConscript('egl/main/SConscript')
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SConscript('glut/glx/SConscript')
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if env['gles']:
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SConscript('mapi/shared-glapi/SConscript')
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SConscript('gallium/SConscript')
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@@ -15,6 +15,9 @@ env.AppendUnique(CPPDEFINES = [
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
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])
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if not env['gles']:
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# prevent _glapi_* from being declared __declspec(dllimport)
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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sources = [
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'stw_context.c',
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@@ -170,7 +170,10 @@ stw_cleanup(void)
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_glthread_DESTROY_MUTEX(OneTimeLock);
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/* glapi is statically linked: we can call the local destroy function. */
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#ifdef _GLAPI_NO_EXPORTS
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_glapi_destroy_multithread();
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#endif
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#ifdef DEBUG
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debug_memory_end(stw_dev->memdbg_no);
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@@ -58,10 +58,18 @@ if env['platform'] == 'windows':
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env.Prepend(LIBS = [
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ws_gdi,
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])
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else:
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# OpenGL
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env.Append(CPPDEFINES = ['FEATURE_GL=1'])
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env.Prepend(LIBS = ['GL', 'talloc', glsl, mesa])
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# OpenGL ES and OpenGL
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if env['gles']:
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env.Append(CPPDEFINES = [
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'FEATURE_GL=1',
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'FEATURE_ES1=1',
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'FEATURE_ES2=1'
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])
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env.Prepend(LIBPATH = [shared_glapi.dir])
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# manually add LIBPREFIX on windows
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glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
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env.Prepend(LIBS = [glapi_name, talloc, glsl, mesa])
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# OpenVG
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if True:
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@@ -37,6 +37,12 @@ drivers += [trace, rbug]
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env['no_import_lib'] = 1
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# when GLES is enabled, gl* and _glapi_* belong to bridge_glapi and
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# shared_glapi respectively
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if env['gles']:
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env.Prepend(LIBPATH = [shared_glapi.dir])
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glapi = [bridge_glapi, 'libglapi']
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opengl32 = env.SharedLibrary(
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target ='opengl32',
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source = sources,
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@@ -16,6 +16,12 @@ env.Append(CPPDEFINES = ['USE_XSHM'])
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env.Prepend(LIBS = env['X11_LIBS'])
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# when GLES is enabled, gl* and _glapi_* belong to bridge_glapi and
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# shared_glapi respectively
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if env['gles']:
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env.Prepend(LIBPATH = [shared_glapi.dir])
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glapi = [bridge_glapi, 'glapi']
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env.Prepend(LIBS = [
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st_xlib,
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ws_xlib,
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@@ -17,6 +17,11 @@ if env['platform'] != 'winddk':
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'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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])
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if env['gles']:
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env.Append(CPPDEFINES = ['_GLAPI_DLL_EXPORTS'])
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else:
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# prevent _glapi_* from being declared __declspec(dllimport)
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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env.Append(CPPPATH = [
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'#/src/mapi',
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@@ -45,11 +45,6 @@
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#define _GLAPI_H
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/* opengl.dll does not export _glapi_* */
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#if defined(_WIN32)
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#define _GLAPI_NO_EXPORTS
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#endif
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#ifdef _GLAPI_NO_EXPORTS
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# define _GLAPI_EXPORT
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#else /* _GLAPI_NO_EXPORTS */
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116
src/mapi/shared-glapi/SConscript
Normal file
116
src/mapi/shared-glapi/SConscript
Normal file
@@ -0,0 +1,116 @@
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#######################################################################
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# SConscript for shared-glapi/es1api/es2api
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from sys import executable as python_cmd
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Import('*')
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def mapi_objects(env, printer, mode):
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"""Return mapi objects built for the given printer and mode."""
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mapi_sources = {
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'glapi': ['entry.c', 'mapi_glapi.c', 'stub.c', 'table.c',
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'u_current.c', 'u_execmem.c', 'u_thread.c'],
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'bridge': ['entry.c'],
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}
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mapi_defines = {
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'glapi': ['MAPI_MODE_GLAPI'],
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'bridge': ['MAPI_MODE_BRIDGE'],
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}
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header_name = '%s-tmp.h' % (printer)
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# generate ABI header
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header = env.CodeGenerate(
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target = header_name,
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script = '../mapi/mapi_abi.py',
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source = '../glapi/gen/gl_and_es_API.xml',
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command = python_cmd + ' $SCRIPT ' + \
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'--printer %s --mode lib $SOURCE > $TARGET' % (printer),
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)
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cpppath = [
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header[0].dir,
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'#/include',
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'#/src/mapi',
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]
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cppdefines = mapi_defines[mode] + [
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'MAPI_ABI_HEADER=\\"%s\\"' % (header_name),
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]
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if env['platform'] == 'windows':
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if mode == 'glapi':
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cppdefines += [
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'_GLAPI_DLL_EXPORTS', # declare _glapi_* as __declspec(dllexport) in glapi.h
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]
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else:
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cppdefines += [
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'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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]
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objects = []
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for s in mapi_sources[mode]:
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o = env.SharedObject(
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target = '%s-%s' % (printer, s[:-2]),
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source = '../mapi/' + s,
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CPPPATH = cpppath,
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CPPDEFINES = cppdefines,
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)
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objects.append(o[0])
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env.Depends(objects, header)
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return objects
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if env['platform'] != 'winddk':
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env = env.Clone()
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env['SHLIBPREFIX'] = 'lib'
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env['LIBPREFIX'] = 'lib'
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shared_glapi_objects = mapi_objects(env, 'shared-glapi', 'glapi')
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shared_glapi = env.SharedLibrary(
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target = 'glapi',
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source = shared_glapi_objects,
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)
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# manually add LIBPREFIX on windows
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if env['platform'] == 'windows':
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libs = ['libglapi']
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else:
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libs = ['glapi']
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es1api_objects = mapi_objects(env, 'es1api', 'bridge')
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es1api = env.SharedLibrary(
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target = 'GLESv1_CM',
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source = es1api_objects,
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LIBPATH = ['.'],
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LIBS = libs,
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)
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es2api_objects = mapi_objects(env, 'es2api', 'bridge')
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es2api = env.SharedLibrary(
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target = 'GLESv2',
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source = es2api_objects,
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LIBPATH = ['.'],
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LIBS = libs,
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)
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env.InstallSharedLibrary(shared_glapi, version=(0, 0, 0))
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env.InstallSharedLibrary(es1api, version=(1, 0, 0))
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env.InstallSharedLibrary(es2api, version=(2, 0, 0))
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if env['platform'] == 'windows':
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shared_glapi = env.FindIxes(shared_glapi, 'LIBPREFIX', 'LIBSUFFIX')
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else:
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shared_glapi = env.FindIxes(shared_glapi, 'SHLIBPREFIX', 'SHLIBSUFFIX')
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# build glapi bridge as a convenience libarary for libgl-xlib/libgl-gdi
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bridge_glapi_objects = mapi_objects(env, 'glapi', 'bridge')
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bridge_glapi = env.ConvenienceLibrary(
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target = 'glapi_bridge',
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source = bridge_glapi_objects,
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)
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Export(['shared_glapi', 'bridge_glapi'])
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@@ -12,11 +12,19 @@ env.Append(CPPPATH = [
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'#/src/mesa',
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])
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env.Append(CPPDEFINES = [
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'FEATURE_GL=1',
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])
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if env['platform'] == 'windows':
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env.Append(CPPDEFINES = [
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'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
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'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
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])
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if not env['gles']:
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# prevent _glapi_* from being declared __declspec(dllimport)
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env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
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env.Prepend(CPPPATH = ['#src/talloc'])
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else:
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env.Append(CPPDEFINES = [
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@@ -240,6 +248,61 @@ mesa_sources = (
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statetracker_sources
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)
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if env['gles']:
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from sys import executable as python_cmd
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env.Append(CPPDEFINES = ['FEATURE_ES1=1', 'FEATURE_ES2=1'])
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# generate GLES sources
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gles_sources = []
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gles_sources += env.CodeGenerate(
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target = 'main/api_exec_es1.c',
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script = 'main/es_generator.py',
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source = 'main/APIspec.xml',
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command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES1.1 > $TARGET'
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)
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gles_sources += env.CodeGenerate(
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target = 'main/api_exec_es2.c',
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script = 'main/es_generator.py',
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source = 'main/APIspec.xml',
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command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES2.0 > $TARGET'
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)
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# generate GLES headers
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GLAPI = '#src/mapi/glapi/'
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gles_headers = []
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gles_headers += env.CodeGenerate(
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target = 'es1api/main/glapidispatch.h',
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script = GLAPI + 'gen/gl_table.py',
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source = GLAPI + 'gen-es/es1_API.xml',
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command = python_cmd + ' $SCRIPT -c -m remap_table -f $SOURCE > $TARGET',
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)
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gles_headers += env.CodeGenerate(
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target = 'es1api/main/remap_helper.h',
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script = GLAPI + 'gen/remap_helper.py',
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source = GLAPI + 'gen-es/es1_API.xml',
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command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET',
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)
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gles_headers += env.CodeGenerate(
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target = 'es2api/main/glapidispatch.h',
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script = GLAPI + 'gen/gl_table.py',
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source = GLAPI + 'gen-es/es2_API.xml',
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command = python_cmd + ' $SCRIPT -c -m remap_table -f $SOURCE > $TARGET',
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)
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gles_headers += env.CodeGenerate(
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target = 'es2api/main/remap_helper.h',
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script = GLAPI + 'gen/remap_helper.py',
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source = GLAPI + 'gen-es/es2_API.xml',
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command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET',
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)
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env.Depends(gles_sources, gles_headers)
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# gles_sources #include gles_headers with full path
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env.Append(CPPPATH = [gles_headers[0].dir.up().up()])
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mesa_sources += gles_sources
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#
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# Assembly sources
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#
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