thread support now works
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: glapi.c,v 1.14 1999/12/16 12:38:11 brianp Exp $ */
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/* $Id: glapi.c,v 1.15 1999/12/16 17:31:59 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -44,41 +44,80 @@
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#include "glapioffsets.h"
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#include "glapitable.h"
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#include <stdio.h>
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/* Flag to indicate whether thread-safe dispatch is enabled */
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static GLboolean ThreadSafe = GL_TRUE;
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static GLboolean ThreadSafe = GL_FALSE;
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/* This is used when thread safety is disabled */
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static struct _glapi_table *Dispatch = &__glapi_noop_table;
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#if defined(THREADS)
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#include "mthreads.h"
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static MesaTSD mesa_dispatch_tsd;
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static void mesa_dispatch_thread_init() {
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MesaInitTSD(&mesa_dispatch_tsd);
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#include "glthread.h"
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static _glthread_TSD DispatchTSD;
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static void dispatch_thread_init()
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{
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_glthread_InitTSD(&DispatchTSD);
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}
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#endif
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#define DISPATCH_SETUP \
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const struct _glapi_table *dispatch; \
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if (ThreadSafe) { \
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dispatch = _glapi_get_dispatch(); \
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} \
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else { \
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dispatch = Dispatch; \
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}
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#define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS
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static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *);
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static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
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static GLboolean GetSizeCalled = GL_FALSE;
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/*
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* We should call this periodically from a function such as glXMakeCurrent
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* in order to test if multiple threads are being used. When we detect
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* that situation we should then call _glapi_enable_thread_safety()
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*/
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void
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_glapi_check_multithread(void)
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{
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#if defined(THREADS)
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if (!ThreadSafe) {
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static unsigned long knownID;
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static GLboolean firstCall = GL_TRUE;
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if (firstCall) {
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knownID = _glthread_GetID();
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firstCall = GL_FALSE;
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}
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else if (knownID != _glthread_GetID()) {
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ThreadSafe = GL_TRUE;
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}
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}
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if (ThreadSafe) {
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/* make sure that this thread's dispatch pointer isn't null */
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if (!_glapi_get_dispatch()) {
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_glapi_set_dispatch(NULL);
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}
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}
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#endif
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}
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/*
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* Enable thread safe mode. Once enabled, can't be disabled.
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*/
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void
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_glapi_enable_thread_safety(void)
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{
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ThreadSafe = GL_TRUE;
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}
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/*
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* Set the global or per-thread dispatch table pointer.
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*/
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@@ -96,22 +135,26 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
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#endif
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#if defined(THREADS)
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MesaSetTSD(&mesa_dispatch_tsd, (void*) dispatch, mesa_dispatch_thread_init);
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_glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init);
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#else
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Dispatch = dispatch;
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#endif
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}
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/*
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* Get the global or per-thread dispatch table pointer.
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* Return pointer to current dispatch table for calling thread.
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*/
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struct _glapi_table *
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_glapi_get_dispatch(void)
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{
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#if defined(THREADS)
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/* return this thread's dispatch pointer */
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return (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd);
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if (ThreadSafe) {
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return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
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}
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else
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return Dispatch;
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#else
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return Dispatch;
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#endif
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@@ -119,14 +162,6 @@ _glapi_get_dispatch(void)
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void
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_glapi_enable_thread_safety(void)
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{
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ThreadSafe = GL_TRUE;
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}
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/*
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* Return size of dispatch table struct as number of functions (or
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* slots).
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@@ -196,7 +231,7 @@ get_static_proc_address(const char *funcName)
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/**********************************************************************
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* Extension function management.
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**********************************************************************/
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*/
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struct _glapi_ext_entrypoint {
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@@ -410,7 +445,7 @@ _glapi_check_table(const struct _glapi_table *table)
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/*
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/**********************************************************************
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* Generate the GL entrypoint functions here.
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*/
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@@ -422,6 +457,21 @@ _glapi_check_table(const struct _glapi_table *table)
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#define NAME(func) gl##func
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#endif
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#define DISPATCH_SETUP \
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const struct _glapi_table *dispatch; \
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if (ThreadSafe) { \
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dispatch = _glapi_get_dispatch(); \
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assert(dispatch); \
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} \
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else { \
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dispatch = Dispatch; \
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}
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#define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS
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#include "glapitemp.h"
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