Checkpoint: rework shader input/output register mapping.
This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done...
This commit is contained in:
@@ -67,6 +67,10 @@ fetch_attrib4(const void *ptr, unsigned format, float attrib[4])
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}
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}
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/**
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* Fetch vertex attributes for 'count' vertices.
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*/
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void draw_vertex_fetch( struct draw_context *draw,
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struct tgsi_exec_machine *machine,
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const unsigned *elts,
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@@ -74,12 +78,12 @@ void draw_vertex_fetch( struct draw_context *draw,
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{
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unsigned j;
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/* load machine inputs */
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/* loop over vertices */
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for (j = 0; j < count; j++) {
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unsigned attr;
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for (attr = 0; attr < 16; attr++) {
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if (draw->vertex_shader.inputs_read & (1 << attr)) {
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uint attr;
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/* loop over vertex attributes (vertex shader inputs) */
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for (attr = 0; attr < draw->vertex_shader.num_inputs; attr++) {
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unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
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const void *src
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= (const void *) ((const ubyte *) draw->mapped_vbuffer[buf]
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@@ -96,6 +100,5 @@ void draw_vertex_fetch( struct draw_context *draw,
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machine->Inputs[attr].xyzw[3].f[j] = p[3]; /*W*/
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}
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}
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}
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}
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@@ -114,7 +114,6 @@ run_vertex_program(struct draw_context *draw,
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draw_vertex_fetch( draw, &machine, elts, count );
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/* run shader */
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if( draw->vertex_shader.executable != NULL ) {
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#if defined(USE_X86_ASM) || defined(SLANG_X86)
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@@ -159,14 +158,23 @@ run_vertex_program(struct draw_context *draw,
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vOut[j]->data[0][2] = z * scale[2] + trans[2];
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vOut[j]->data[0][3] = w;
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/* remaining attributes are packed into sequential post-transform
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/* Remaining attributes are packed into sequential post-transform
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* vertex attrib slots.
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* Skip 0 since we just did it above.
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* Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
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*/
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for (slot = 1; slot < draw->vertex_info.num_attribs; slot++) {
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for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
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vOut[j]->data[slot][0] = machine.Outputs[slot].xyzw[0].f[j];
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vOut[j]->data[slot][1] = machine.Outputs[slot].xyzw[1].f[j];
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vOut[j]->data[slot][2] = machine.Outputs[slot].xyzw[2].f[j];
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vOut[j]->data[slot][3] = machine.Outputs[slot].xyzw[3].f[j];
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/*
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printf("output %d: %f %f %f %f\n", slot,
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vOut[j]->data[slot][0],
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vOut[j]->data[slot][1],
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vOut[j]->data[slot][2],
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vOut[j]->data[slot][3]);
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*/
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}
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} /* loop over vertices */
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}
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@@ -144,6 +144,9 @@ struct pipe_shader_state {
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unsigned outputs_written; /**< TGSI_ATTRIB_ bits */
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const struct tgsi_token *tokens;
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void *executable;
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uint num_inputs;
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uint num_outputs;
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};
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struct pipe_depth_stencil_state
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@@ -448,6 +448,14 @@ static void tri_persp_coeff( struct setup_stage *setup,
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float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
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float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
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/*
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printf("tri persp %d,%d: %f %f %f\n", slot, i,
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setup->vmin->data[slot][i],
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setup->vmid->data[slot][i],
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setup->vmax->data[slot][i]
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);
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*/
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assert(slot < TGSI_ATTRIB_MAX);
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assert(i <= 3);
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@@ -211,6 +211,7 @@ tgsi_mesa_translate_fragment_output(GLuint attrib)
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}
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#if 01
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uint
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tgsi_mesa_translate_vertex_input_mask(GLbitfield mask)
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{
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@@ -224,7 +225,7 @@ tgsi_mesa_translate_vertex_input_mask(GLbitfield mask)
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}
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return tgsiMask;
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}
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#endif
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uint
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tgsi_mesa_translate_vertex_output_mask(GLbitfield mask)
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@@ -318,7 +319,9 @@ map_register_file_index(
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GLuint processor,
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GLuint file,
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GLuint index,
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GLbitfield usage_bitmask )
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GLbitfield usage_bitmask,
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const GLuint inputMapping[],
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const GLuint outputMapping[])
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{
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GLuint mapped_index;
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GLuint i;
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@@ -337,6 +340,12 @@ map_register_file_index(
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* etc.
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*/
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assert( index < 32 );
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if (inputMapping) {
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printf("New map %d input %d to %d\n", processor, index,
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inputMapping[index]);
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return inputMapping[index];
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}
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assert( usage_bitmask & (1 << index) );
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mapped_index = 0;
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for( i = 0; i < index; i++ ) {
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@@ -344,7 +353,7 @@ map_register_file_index(
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mapped_index++;
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}
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}
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printf("Map input %d to %d\n", index, mapped_index);
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printf("Map %d input %d to %d\n", processor, index, mapped_index);
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break;
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case TGSI_FILE_OUTPUT:
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@@ -372,6 +381,8 @@ map_register_file_index(
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mapped_index++;
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}
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}
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printf("Map VP output from %d to %d\n", index, mapped_index);
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assert(outputMapping[index] == mapped_index);
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}
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break;
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@@ -443,6 +454,8 @@ compile_instruction(
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struct tgsi_full_instruction *fullinst,
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GLuint inputs_read,
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GLuint outputs_written,
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const GLuint inputMapping[],
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const GLuint outputMapping[],
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GLuint preamble_size,
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GLuint processor )
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{
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@@ -462,7 +475,9 @@ compile_instruction(
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processor,
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fulldst->DstRegister.File,
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inst->DstReg.Index,
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outputs_written
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outputs_written,
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NULL,
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outputMapping
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);
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fulldst->DstRegister.WriteMask = convert_writemask( inst->DstReg.WriteMask );
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@@ -475,7 +490,9 @@ compile_instruction(
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processor,
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fullsrc->SrcRegister.File,
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inst->SrcReg[i].Index,
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inputs_read );
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inputs_read,
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inputMapping,
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outputMapping );
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for( j = 0; j < 4; j++ ) {
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GLuint swz;
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@@ -789,9 +806,20 @@ make_frag_output_decl(
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return decl;
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}
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/**
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* Convert Mesa fragment program to TGSI format.
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* \param inputMapping array to map original Mesa fragment program inputs
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* registers to TGSI generic input indexes
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* \param interpMode array[FRAG_ATTRIB_x] of TGSI_INTERPOLATE_LINEAR/PERSP.
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*
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*/
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GLboolean
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tgsi_mesa_compile_fp_program(
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const struct gl_fragment_program *program,
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const GLuint inputMapping[],
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const GLuint interpMode[],
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const GLuint outputMapping[],
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struct tgsi_token *tokens,
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GLuint maxTokens )
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{
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@@ -800,8 +828,10 @@ tgsi_mesa_compile_fp_program(
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struct tgsi_processor *processor;
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struct tgsi_full_declaration fulldecl;
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struct tgsi_full_instruction fullinst;
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/*
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struct tgsi_full_dst_register *fulldst;
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struct tgsi_full_src_register *fullsrc;
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*/
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GLuint inputs_read;
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GLboolean reads_wpos;
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GLuint preamble_size = 0;
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@@ -822,7 +852,7 @@ tgsi_mesa_compile_fp_program(
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/*
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* Declare input attributes. Note that we do not interpolate fragment position.
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*/
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reads_wpos = 1;
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/* Fragment position. */
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if( reads_wpos ) {
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fulldecl = make_frag_input_decl(
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@@ -853,20 +883,16 @@ tgsi_mesa_compile_fp_program(
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for( i = 1; i < 32; i++ ) {
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if( inputs_read & (1 << i) ) {
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count++;
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}
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}
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if( count > 0 ) {
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fulldecl = make_frag_input_decl(
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1,
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1 + count - 1,
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TGSI_INTERPOLATE_PERSPECTIVE,
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fulldecl = make_frag_input_decl(count,
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count,
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interpMode[i],
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TGSI_WRITEMASK_XYZW );
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ti += tgsi_build_full_declaration(
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&fulldecl,
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ti += tgsi_build_full_declaration(&fulldecl,
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&tokens[ti],
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header,
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maxTokens - ti );
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}
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}
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/*
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* Declare output attributes.
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@@ -932,6 +958,8 @@ tgsi_mesa_compile_fp_program(
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&fullinst,
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inputs_read,
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~0, /*outputs_written*/
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inputMapping,
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outputMapping,
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preamble_size,
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TGSI_PROCESSOR_FRAGMENT ) ) {
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assert( i == program->Base.NumInstructions - 1 );
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@@ -955,8 +983,10 @@ tgsi_mesa_compile_fp_program(
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GLboolean
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tgsi_mesa_compile_vp_program(
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const struct gl_vertex_program *program,
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const GLuint inputMapping[],
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const GLuint outputMapping[],
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struct tgsi_token *tokens,
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GLuint maxTokens )
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GLuint maxTokens)
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{
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GLuint i, ti;
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struct tgsi_header *header;
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@@ -983,6 +1013,8 @@ tgsi_mesa_compile_vp_program(
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&fullinst,
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inputs_read,
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outputs_written,
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inputMapping,
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outputMapping,
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0,
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TGSI_PROCESSOR_VERTEX ) ) {
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assert( i == program->Base.NumInstructions - 1 );
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@@ -10,12 +10,17 @@ struct tgsi_token;
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GLboolean
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tgsi_mesa_compile_fp_program(
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const struct gl_fragment_program *program,
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const GLuint inputMapping[],
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const GLuint interpMode[],
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const GLuint outputMapping[],
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struct tgsi_token *tokens,
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GLuint maxTokens );
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GLboolean
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tgsi_mesa_compile_vp_program(
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const struct gl_vertex_program *program,
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const GLuint inputMapping[],
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const GLuint outputMapping[],
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struct tgsi_token *tokens,
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GLuint maxTokens );
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@@ -42,17 +42,34 @@
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#include "st_atom.h"
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#include "st_program.h"
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#define TGSI_DEBUG 0
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#define TGSI_DEBUG 1
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static void compile_fs( struct st_context *st )
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{
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/* Map FRAG_RESULT_COLR to output 1, map FRAG_RESULT_DEPR to output 0 */
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static const GLuint outputMapping[2] = {1, 0};
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struct st_fragment_program *fp = st->fp;
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struct pipe_shader_state fs;
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struct pipe_shader_state *cached;
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GLuint interpMode[16]; /* XXX size? */
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GLuint i;
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for (i = 0; i < 16; i++) {
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if (fp->Base.Base.InputsRead & (1 << i)) {
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if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1) {
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interpMode[i] = TGSI_INTERPOLATE_LINEAR;
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}
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else {
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interpMode[i] = TGSI_INTERPOLATE_PERSPECTIVE;
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}
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}
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}
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/* XXX: fix static allocation of tokens:
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*/
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tgsi_mesa_compile_fp_program( &fp->Base, fp->tokens, ST_FP_MAX_TOKENS );
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tgsi_mesa_compile_fp_program( &fp->Base, NULL, interpMode,
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outputMapping,
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fp->tokens, ST_FP_MAX_TOKENS );
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memset(&fs, 0, sizeof(fs));
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fs.inputs_read
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@@ -64,7 +81,7 @@ static void compile_fs( struct st_context *st )
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fp->fsx = cached;
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if (TGSI_DEBUG)
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tgsi_dump( fp->tokens, TGSI_DUMP_VERBOSE );
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tgsi_dump( fp->tokens, 0/*TGSI_DUMP_VERBOSE*/ );
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fp->dirty = 0;
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}
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@@ -51,25 +51,61 @@
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/* translate shader to TGSI format
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*/
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/**
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* Translate Mesa shader to TGSI format
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*/
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static void compile_vs( struct st_context *st )
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{
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struct st_vertex_program *vp = st->vp;
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struct pipe_shader_state vs;
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struct pipe_shader_state *cached;
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/* XXX: fix static allocation of tokens:
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*/
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tgsi_mesa_compile_vp_program( &vp->Base, vp->tokens, ST_FP_MAX_TOKENS );
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GLuint i;
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memset(&vs, 0, sizeof(vs));
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/*
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* Determine how many inputs there are.
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* Also, compute two look-up tables that map between Mesa VERT_ATTRIB_x
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* values and TGSI generic input indexes.
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*/
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for (i = 0; i < MAX_VERTEX_PROGRAM_ATTRIBS; i++) {
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if (vp->Base.Base.InputsRead & (1 << i)) {
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vp->input_to_index[i] = vs.num_inputs;
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vp->index_to_input[vs.num_inputs] = i;
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vs.num_inputs++;
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}
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}
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/*
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* Determine output register mapping.
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*/
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for (i = 0; i < VERT_RESULT_MAX; i++) {
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if (vp->Base.Base.OutputsWritten & (1 << i)) {
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vp->output_to_index[i] = vs.num_outputs;
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vp->index_to_output[vs.num_outputs] = i;
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vs.num_outputs++;
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}
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}
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/* XXX: fix static allocation of tokens:
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*/
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tgsi_mesa_compile_vp_program( &vp->Base,
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vp->input_to_index,
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vp->output_to_index,
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vp->tokens, ST_FP_MAX_TOKENS );
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#if 01
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vs.inputs_read
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= tgsi_mesa_translate_vertex_input_mask(vp->Base.Base.InputsRead);
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#endif
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vs.outputs_written
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= tgsi_mesa_translate_vertex_output_mask(vp->Base.Base.OutputsWritten);
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vs.tokens = &vp->tokens[0];
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cached = st_cached_shader_state(st, &vs);
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vp->vs = cached;
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if (TGSI_DEBUG)
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@@ -121,7 +157,7 @@ static void update_vs( struct st_context *st )
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const struct st_tracked_state st_update_vs = {
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.name = "st_update_vs",
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.dirty = {
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.mesa = 0,
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.mesa = _NEW_PROGRAM,
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.st = ST_NEW_VERTEX_PROGRAM,
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},
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.update = update_vs
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|
@@ -119,12 +119,19 @@ is_depth_stencil_format(GLuint pipeFormat)
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* Create a simple fragment shader that just passes through the fragment color.
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*/
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static struct st_fragment_program *
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make_color_shader(struct st_context *st)
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make_frag_shader(struct st_context *st)
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{
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static const GLuint outputMapping[] = { 1, 0 };
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GLcontext *ctx = st->ctx;
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struct st_fragment_program *stfp;
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struct gl_program *p;
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GLboolean b;
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GLuint interpMode[16];
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GLuint i;
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/* XXX temporary */
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for (i = 0; i < 16; i++)
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interpMode[i] = TGSI_INTERPOLATE_LINEAR;
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p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
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if (!p)
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@@ -151,7 +158,8 @@ make_color_shader(struct st_context *st)
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stfp = (struct st_fragment_program *) p;
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/* compile into tgsi format */
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b = tgsi_mesa_compile_fp_program(&stfp->Base,
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b = tgsi_mesa_compile_fp_program(&stfp->Base, NULL, interpMode,
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outputMapping,
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stfp->tokens, ST_FP_MAX_TOKENS);
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assert(b);
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@@ -166,6 +174,11 @@ make_color_shader(struct st_context *st)
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static struct st_vertex_program *
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make_vertex_shader(struct st_context *st)
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{
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/* Map VERT_ATTRIB_POS to 0, VERT_ATTRIB_COLOR0 to 1 */
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static const GLuint inputMapping[4] = { 0, 0, 0, 1 };
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/* Map VERT_RESULT_HPOS to 0, VERT_RESULT_COL0 to 1 */
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static const GLuint outputMapping[2] = { 0, 1 };
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GLcontext *ctx = st->ctx;
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struct st_vertex_program *stvp;
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struct gl_program *p;
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@@ -204,6 +217,8 @@ make_vertex_shader(struct st_context *st)
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stvp = (struct st_vertex_program *) p;
|
||||
/* compile into tgsi format */
|
||||
b = tgsi_mesa_compile_vp_program(&stvp->Base,
|
||||
inputMapping,
|
||||
outputMapping,
|
||||
stvp->tokens, ST_FP_MAX_TOKENS);
|
||||
assert(b);
|
||||
|
||||
@@ -349,7 +364,7 @@ clear_with_quad(GLcontext *ctx,
|
||||
struct pipe_shader_state fs;
|
||||
const struct pipe_shader_state *cached;
|
||||
if (!stfp) {
|
||||
stfp = make_color_shader(st);
|
||||
stfp = make_frag_shader(st);
|
||||
}
|
||||
memset(&fs, 0, sizeof(fs));
|
||||
fs.inputs_read = tgsi_mesa_translate_fragment_input_mask(stfp->Base.Base.InputsRead);
|
||||
|
@@ -56,10 +56,17 @@
|
||||
static struct st_fragment_program *
|
||||
make_fragment_shader(struct st_context *st)
|
||||
{
|
||||
static const GLuint outputMapping[2] = { 1, 0 };
|
||||
GLcontext *ctx = st->ctx;
|
||||
struct st_fragment_program *stfp;
|
||||
struct gl_program *p;
|
||||
GLboolean b;
|
||||
GLuint interpMode[16];
|
||||
GLuint i;
|
||||
|
||||
/* XXX temporary */
|
||||
for (i = 0; i < 16; i++)
|
||||
interpMode[i] = TGSI_INTERPOLATE_LINEAR;
|
||||
|
||||
p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
|
||||
if (!p)
|
||||
@@ -88,7 +95,8 @@ make_fragment_shader(struct st_context *st)
|
||||
|
||||
stfp = (struct st_fragment_program *) p;
|
||||
/* compile into tgsi format */
|
||||
b = tgsi_mesa_compile_fp_program(&stfp->Base,
|
||||
b = tgsi_mesa_compile_fp_program(&stfp->Base, NULL, interpMode,
|
||||
outputMapping,
|
||||
stfp->tokens, ST_FP_MAX_TOKENS);
|
||||
assert(b);
|
||||
|
||||
@@ -103,6 +111,8 @@ make_fragment_shader(struct st_context *st)
|
||||
static struct st_vertex_program *
|
||||
make_vertex_shader(struct st_context *st)
|
||||
{
|
||||
/* Map VERT_RESULT_HPOS to 0, VERT_RESULT_TEX0 to 1 */
|
||||
static const GLuint outputMapping[] = { 0, 0, 0, 0, 1 };
|
||||
GLcontext *ctx = st->ctx;
|
||||
struct st_vertex_program *stvp;
|
||||
struct gl_program *p;
|
||||
@@ -140,7 +150,8 @@ make_vertex_shader(struct st_context *st)
|
||||
|
||||
stvp = (struct st_vertex_program *) p;
|
||||
/* compile into tgsi format */
|
||||
b = tgsi_mesa_compile_vp_program(&stvp->Base,
|
||||
b = tgsi_mesa_compile_vp_program(&stvp->Base, NULL,
|
||||
outputMapping,
|
||||
stvp->tokens, ST_FP_MAX_TOKENS);
|
||||
assert(b);
|
||||
|
||||
|
@@ -37,10 +37,12 @@
|
||||
|
||||
#include "tnl/t_vp_build.h"
|
||||
|
||||
#include "st_context.h"
|
||||
#include "st_atom.h"
|
||||
#include "st_draw.h"
|
||||
#include "st_context.h"
|
||||
#include "st_cb_bufferobjects.h"
|
||||
#include "st_draw.h"
|
||||
#include "st_program.h"
|
||||
|
||||
#include "pipe/p_context.h"
|
||||
#include "pipe/p_defines.h"
|
||||
#include "pipe/p_winsys.h"
|
||||
@@ -185,18 +187,22 @@ st_draw_vbo(GLcontext *ctx,
|
||||
GLuint max_index)
|
||||
{
|
||||
struct pipe_context *pipe = ctx->st->pipe;
|
||||
GLuint attr, i;
|
||||
GLbitfield attrsNeeded;
|
||||
const struct st_vertex_program *vp = ctx->st->vp;
|
||||
const struct pipe_shader_state *vs;
|
||||
const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
|
||||
GLboolean needDefaultAttribs = GL_FALSE;
|
||||
GLuint attr;
|
||||
|
||||
st_validate_state(ctx->st);
|
||||
update_default_attribs_buffer(ctx);
|
||||
|
||||
/* this must be after state validation */
|
||||
attrsNeeded = ctx->st->state.vs->inputs_read;
|
||||
/* must do this after state validation! */
|
||||
vs = ctx->st->state.vs;
|
||||
|
||||
/* loop over TGSI shader inputs */
|
||||
for (attr = 0; attr < vs->num_inputs; attr++) {
|
||||
const GLuint mesaAttr = vp->index_to_input[attr];
|
||||
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
|
||||
|
||||
/* tell pipe about the vertex array element/attributes */
|
||||
for (attr = 0; attr < 16; attr++) {
|
||||
struct pipe_vertex_buffer vbuffer;
|
||||
struct pipe_vertex_element velement;
|
||||
|
||||
@@ -206,10 +212,6 @@ st_draw_vbo(GLcontext *ctx,
|
||||
velement.vertex_buffer_index = 0;
|
||||
velement.src_format = 0;
|
||||
|
||||
if (attrsNeeded & (1 << attr)) {
|
||||
const GLuint mesaAttr = tgsi_attrib_to_mesa_attrib(attr);
|
||||
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
|
||||
|
||||
if (bufobj && bufobj->Name) {
|
||||
struct st_buffer_object *stobj = st_buffer_object(bufobj);
|
||||
/* Recall that for VBOs, the gl_client_array->Ptr field is
|
||||
@@ -233,17 +235,18 @@ st_draw_vbo(GLcontext *ctx,
|
||||
}
|
||||
else {
|
||||
/* use the default attribute buffer */
|
||||
needDefaultAttribs = GL_TRUE;
|
||||
|
||||
vbuffer.buffer = ctx->st->default_attrib_buffer;
|
||||
vbuffer.buffer_offset = 0;
|
||||
vbuffer.pitch = 0; /* must be zero! */
|
||||
vbuffer.max_index = 1;
|
||||
|
||||
velement.src_offset = attr * 4 * sizeof(GLfloat);
|
||||
velement.src_offset = mesaAttr * 4 * sizeof(GLfloat);
|
||||
velement.vertex_buffer_index = attr;
|
||||
velement.dst_offset = 0;
|
||||
velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
||||
}
|
||||
}
|
||||
|
||||
if (attr == 0)
|
||||
assert(vbuffer.buffer);
|
||||
@@ -252,12 +255,17 @@ st_draw_vbo(GLcontext *ctx,
|
||||
pipe->set_vertex_element(pipe, attr, &velement);
|
||||
}
|
||||
|
||||
if (needDefaultAttribs) {
|
||||
update_default_attribs_buffer(ctx);
|
||||
}
|
||||
|
||||
|
||||
/* do actual drawing */
|
||||
if (ib) {
|
||||
/* indexed primitive */
|
||||
struct gl_buffer_object *bufobj = ib->obj;
|
||||
struct pipe_buffer_handle *bh = NULL;
|
||||
unsigned indexSize;
|
||||
unsigned indexSize, i;
|
||||
|
||||
if (bufobj && bufobj->Name) {
|
||||
/* elements/indexes are in a real VBO */
|
||||
@@ -285,6 +293,7 @@ st_draw_vbo(GLcontext *ctx,
|
||||
}
|
||||
else {
|
||||
/* non-indexed */
|
||||
GLuint i;
|
||||
for (i = 0; i < nr_prims; i++) {
|
||||
pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
|
||||
}
|
||||
|
@@ -61,13 +61,20 @@ struct st_fragment_program
|
||||
|
||||
struct st_vertex_program
|
||||
{
|
||||
struct gl_vertex_program Base;
|
||||
GLboolean error; /* If program is malformed for any reason. */
|
||||
struct gl_vertex_program Base; /**< The Mesa vertex program */
|
||||
GLboolean error; /**< Set if program is malformed for any reason. */
|
||||
|
||||
GLuint id; /* String id, for tracking
|
||||
* ProgramStringNotify changes.
|
||||
*/
|
||||
GLuint id; /**< String id, for tracking ProgramStringNotify changes. */
|
||||
|
||||
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
|
||||
GLuint input_to_index[MAX_VERTEX_PROGRAM_ATTRIBS];
|
||||
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
|
||||
GLuint index_to_input[MAX_VERTEX_PROGRAM_ATTRIBS];
|
||||
|
||||
GLuint output_to_index[MAX_VERTEX_PROGRAM_ATTRIBS];
|
||||
GLuint index_to_output[MAX_VERTEX_PROGRAM_ATTRIBS];
|
||||
|
||||
/** The program in TGSI format */
|
||||
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
|
||||
GLboolean dirty;
|
||||
|
||||
|
Reference in New Issue
Block a user