glsl: Rename [u]int64_t tokens.
basetsd.h on Windows defines INT64 and UINT64 typedefs which conflict with these. Append "_TOK" to avoid conflicts. Should fix the Windows build. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -607,12 +607,12 @@ sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable ||
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subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
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/* Additional words for ARB_gpu_shader_int64 */
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int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64);
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int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64_TOK);
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i64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC2);
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i64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC3);
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i64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC4);
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uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64);
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uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64_TOK);
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u64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC2);
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u64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC3);
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u64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC4);
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@@ -137,7 +137,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
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%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK
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%token BREAK BUFFER CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
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%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4
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%token INT64 UINT64 I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
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%token INT64_TOK UINT64_TOK I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
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%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE
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%token NOPERSPECTIVE FLAT SMOOTH
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%token MAT2X2 MAT2X3 MAT2X4
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@@ -2321,11 +2321,11 @@ basic_type_specifier_nonarray:
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| UIMAGE2DMS { $$ = "uimage2DMS"; }
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| UIMAGE2DMSARRAY { $$ = "uimage2DMSArray"; }
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| ATOMIC_UINT { $$ = "atomic_uint"; }
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| INT64 { $$ = "int64_t"; }
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| INT64_TOK { $$ = "int64_t"; }
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| I64VEC2 { $$ = "i64vec2"; }
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| I64VEC3 { $$ = "i64vec3"; }
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| I64VEC4 { $$ = "i64vec4"; }
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| UINT64 { $$ = "uint64_t"; }
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| UINT64_TOK { $$ = "uint64_t"; }
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| U64VEC2 { $$ = "u64vec2"; }
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| U64VEC3 { $$ = "u64vec3"; }
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| U64VEC4 { $$ = "u64vec4"; }
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