glsl: Rename [u]int64_t tokens.

basetsd.h on Windows defines INT64 and UINT64 typedefs which conflict
with these.  Append "_TOK" to avoid conflicts.

Should fix the Windows build.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke
2017-01-20 19:14:45 -08:00
parent 892781d6c7
commit bb5db5564f
2 changed files with 5 additions and 5 deletions

View File

@@ -607,12 +607,12 @@ sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable ||
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
/* Additional words for ARB_gpu_shader_int64 */
int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64);
int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64_TOK);
i64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC2);
i64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC3);
i64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC4);
uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64);
uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64_TOK);
u64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC2);
u64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC3);
u64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC4);

View File

@@ -137,7 +137,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK
%token BREAK BUFFER CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4
%token INT64 UINT64 I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
%token INT64_TOK UINT64_TOK I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE
%token NOPERSPECTIVE FLAT SMOOTH
%token MAT2X2 MAT2X3 MAT2X4
@@ -2321,11 +2321,11 @@ basic_type_specifier_nonarray:
| UIMAGE2DMS { $$ = "uimage2DMS"; }
| UIMAGE2DMSARRAY { $$ = "uimage2DMSArray"; }
| ATOMIC_UINT { $$ = "atomic_uint"; }
| INT64 { $$ = "int64_t"; }
| INT64_TOK { $$ = "int64_t"; }
| I64VEC2 { $$ = "i64vec2"; }
| I64VEC3 { $$ = "i64vec3"; }
| I64VEC4 { $$ = "i64vec4"; }
| UINT64 { $$ = "uint64_t"; }
| UINT64_TOK { $$ = "uint64_t"; }
| U64VEC2 { $$ = "u64vec2"; }
| U64VEC3 { $$ = "u64vec3"; }
| U64VEC4 { $$ = "u64vec4"; }