ci: Update dEQP skips and fails for Bifrost on G52
Runs are much more stable now with the new kernel, and lots of tests do pass now. Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7420>
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.gitlab-ci/deqp-panfrost-g52-flakes.txt
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.gitlab-ci/deqp-panfrost-g52-flakes.txt
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_clamp
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_mirror
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_repeat
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@@ -9,57 +9,3 @@ dEQP-GLES[0-9]*.stress.*
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish.*
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dEQP-GLES2.functional.prerequisite.*
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dEQP-GLES2.functional.implementation_limits.*
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dEQP-GLES2.functional.clip_control.*
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dEQP-GLES2.functional.color_clear.*
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dEQP-GLES2.functional.depth_stencil_clear.*
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dEQP-GLES2.functional.buffer.*
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dEQP-GLES2.functional.light_amount.*
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dEQP-GLES2.functional.shaders.preprocessor.*
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dEQP-GLES2.functional.shaders.constants.*
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dEQP-GLES2.functional.shaders.linkage.*
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dEQP-GLES2.functional.shaders.conversions.*
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dEQP-GLES2.functional.shaders.conditionals.*
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dEQP-GLES2.functional.shaders.declarations.*
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dEQP-GLES2.functional.shaders.swizzles.*
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dEQP-GLES2.functional.shaders.functions.*
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dEQP-GLES2.functional.shaders.keywords.*
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dEQP-GLES2.functional.shaders.reserved_operators.*
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dEQP-GLES2.functional.shaders.qualification_order.*
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dEQP-GLES2.functional.shaders.scoping.*
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dEQP-GLES2.functional.shaders.invalid_implicit_conversions.*
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dEQP-GLES2.functional.shaders.misc.*
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dEQP-GLES2.functional.shaders.indexing.*
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dEQP-GLES2.functional.shaders.loops.*
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dEQP-GLES2.functional.shaders.operator.*
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dEQP-GLES2.functional.shaders.matrix.*
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dEQP-GLES2.functional.shaders.return.*
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dEQP-GLES2.functional.shaders.discard.*
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dEQP-GLES2.functional.shaders.struct.*
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dEQP-GLES2.functional.shaders.builtin_variable.*
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dEQP-GLES2.functional.shaders.texture_functions.*
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dEQP-GLES2.functional.shaders.invariance.*
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dEQP-GLES2.functional.shaders.fragdata.*
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dEQP-GLES2.functional.shaders.algorithm.*
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dEQP-GLES2.functional.shaders.constant_expressions.*
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dEQP-GLES2.functional.shaders.random.*
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dEQP-GLES2.functional.texture.*
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dEQP-GLES2.functional.fbo.*
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dEQP-GLES2.functional.vertex_arrays.*
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dEQP-GLES2.functional.shader_api.*
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dEQP-GLES2.functional.negative_api.*
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dEQP-GLES2.functional.rasterization.*
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dEQP-GLES2.functional.attribute_location.*
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dEQP-GLES2.functional.multisample.*
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dEQP-GLES2.functional.uniform_api.*
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dEQP-GLES2.functional.read_pixels.*
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dEQP-GLES2.functional.depth_range.*
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dEQP-GLES2.functional.dither.*
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dEQP-GLES2.functional.state_query.*
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dEQP-GLES2.functional.clipping.*
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dEQP-GLES2.functional.polygon_offset.*
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dEQP-GLES2.functional.draw.*
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dEQP-GLES2.functional.flush_finish.*
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dEQP-GLES2.functional.default_vertex_attrib.*
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dEQP-GLES2.functional.lifetime.*
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