ci: Update dEQP skips and fails for Bifrost on G52

Runs are much more stable now with the new kernel, and lots of tests
do pass now.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7420>
This commit is contained in:
Tomeu Vizoso
2020-11-03 11:07:31 +01:00
parent 80cbb32443
commit bb41acf96a
3 changed files with 32 additions and 1378 deletions

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,7 @@
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_repeat

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@@ -9,57 +9,3 @@ dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
dEQP-GLES2.functional.prerequisite.*
dEQP-GLES2.functional.implementation_limits.*
dEQP-GLES2.functional.clip_control.*
dEQP-GLES2.functional.color_clear.*
dEQP-GLES2.functional.depth_stencil_clear.*
dEQP-GLES2.functional.buffer.*
dEQP-GLES2.functional.light_amount.*
dEQP-GLES2.functional.shaders.preprocessor.*
dEQP-GLES2.functional.shaders.constants.*
dEQP-GLES2.functional.shaders.linkage.*
dEQP-GLES2.functional.shaders.conversions.*
dEQP-GLES2.functional.shaders.conditionals.*
dEQP-GLES2.functional.shaders.declarations.*
dEQP-GLES2.functional.shaders.swizzles.*
dEQP-GLES2.functional.shaders.functions.*
dEQP-GLES2.functional.shaders.keywords.*
dEQP-GLES2.functional.shaders.reserved_operators.*
dEQP-GLES2.functional.shaders.qualification_order.*
dEQP-GLES2.functional.shaders.scoping.*
dEQP-GLES2.functional.shaders.invalid_implicit_conversions.*
dEQP-GLES2.functional.shaders.misc.*
dEQP-GLES2.functional.shaders.indexing.*
dEQP-GLES2.functional.shaders.loops.*
dEQP-GLES2.functional.shaders.operator.*
dEQP-GLES2.functional.shaders.matrix.*
dEQP-GLES2.functional.shaders.return.*
dEQP-GLES2.functional.shaders.discard.*
dEQP-GLES2.functional.shaders.struct.*
dEQP-GLES2.functional.shaders.builtin_variable.*
dEQP-GLES2.functional.shaders.texture_functions.*
dEQP-GLES2.functional.shaders.invariance.*
dEQP-GLES2.functional.shaders.fragdata.*
dEQP-GLES2.functional.shaders.algorithm.*
dEQP-GLES2.functional.shaders.constant_expressions.*
dEQP-GLES2.functional.shaders.random.*
dEQP-GLES2.functional.texture.*
dEQP-GLES2.functional.fbo.*
dEQP-GLES2.functional.vertex_arrays.*
dEQP-GLES2.functional.shader_api.*
dEQP-GLES2.functional.negative_api.*
dEQP-GLES2.functional.rasterization.*
dEQP-GLES2.functional.attribute_location.*
dEQP-GLES2.functional.multisample.*
dEQP-GLES2.functional.uniform_api.*
dEQP-GLES2.functional.read_pixels.*
dEQP-GLES2.functional.depth_range.*
dEQP-GLES2.functional.dither.*
dEQP-GLES2.functional.state_query.*
dEQP-GLES2.functional.clipping.*
dEQP-GLES2.functional.polygon_offset.*
dEQP-GLES2.functional.draw.*
dEQP-GLES2.functional.flush_finish.*
dEQP-GLES2.functional.default_vertex_attrib.*
dEQP-GLES2.functional.lifetime.*