intel/compiler: Pass shader_stats for each SIMD mode
Passing shader_stats to the fs_generator constructor means that the SIMD8 shader stats from the visitor (such as the scheduler mode) will be reported out for the SIMD16/SIMD32 versions as well. As you can see, we are now passing 'shader_stats' and 'stats' to generate_code(), which is obviously odd looking. Ian rebased and committed an old patch of mine which added the shader_stats struct on July 30 in commitdabb5d4bee
(i965/fs: Add a shader_stats struct.) and shortly after on August 12 Jason added the brw_compile_stats struct in commit134607760a
(intel/compiler: Fill a compiler statistics struct). I'd like to combine the two, but I'm not sure how. shader_stats is an input to generate_code() while brw_compile_stats is an output and is only used by the Vulkan driver. Leave it as is for now... Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4093>
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@@ -467,13 +467,13 @@ public:
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fs_generator(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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struct brw_stage_prog_data *prog_data,
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struct shader_stats shader_stats,
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bool runtime_check_aads_emit,
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gl_shader_stage stage);
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~fs_generator();
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void enable_debug(const char *shader_name);
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int generate_code(const cfg_t *cfg, int dispatch_width,
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struct shader_stats shader_stats,
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struct brw_compile_stats *stats);
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const unsigned *get_assembly();
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@@ -572,7 +572,6 @@ private:
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unsigned dispatch_width; /**< 8, 16 or 32 */
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exec_list discard_halt_patches;
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struct shader_stats shader_stats;
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bool runtime_check_aads_emit;
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bool debug_flag;
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const char *shader_name;
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