glsl/shader_cache: handle SPIR-V shaders

Right now we don't have cache support for SPIR-V shaders (from
ARB_gl_spirv). Right now they are properly skipped because they fall
on the ff shader code path (no key, no name), but it would be better
to update current comments, and add some guards.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Alejandro Piñeiro
2019-02-27 15:29:15 +01:00
parent 637b168470
commit bb3bbdfbbd

View File

@@ -90,10 +90,10 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
return;
/* Exit early when we are dealing with a ff shader with no source file to
* generate a source from.
* generate a source from, or with a SPIR-V shader.
*
* TODO: In future we should use another method to generate a key for ff
* programs.
* programs, and SPIR-V shaders.
*/
static const char zero[sizeof(prog->data->sha1)] = {0};
if (memcmp(prog->data->sha1, zero, sizeof(prog->data->sha1)) == 0)
@@ -144,10 +144,10 @@ bool
shader_cache_read_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog)
{
/* Fixed function programs generated by Mesa are not cached. So don't
* try to read metadata for them from the cache.
/* Fixed function programs generated by Mesa, or SPIR-V shaders, are not
* cached. So don't try to read metadata for them from the cache.
*/
if (prog->Name == 0)
if (prog->Name == 0 || prog->data->spirv)
return false;
struct disk_cache *cache = ctx->Cache;