Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
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@@ -812,6 +812,11 @@ _mesa_init_exec_table(struct _glapi_table *exec)
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SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
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SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
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#endif
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/* GL_MESA_texture_array / GL_EXT_texture_array */
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#if FEATURE_EXT_framebuffer_object
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SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
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#endif
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}
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