Initial implementation of MESA_texture_array

Shadow sampling from texture arrays is still not implemented.  Everything
else should be there, though.
This commit is contained in:
Ian Romanick
2007-05-16 15:34:22 -07:00
parent 9ebffb86a6
commit bb372f1c9b
30 changed files with 4434 additions and 3077 deletions

View File

@@ -812,6 +812,11 @@ _mesa_init_exec_table(struct _glapi_table *exec)
SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
#endif
/* GL_MESA_texture_array / GL_EXT_texture_array */
#if FEATURE_EXT_framebuffer_object
SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
#endif
}