Initial implementation of MESA_texture_array

Shadow sampling from texture arrays is still not implemented.  Everything
else should be there, though.
This commit is contained in:
Ian Romanick
2007-05-16 15:34:22 -07:00
parent 9ebffb86a6
commit bb372f1c9b
30 changed files with 4434 additions and 3077 deletions

View File

@@ -425,12 +425,18 @@ StateVars = [
( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_BINDING_1D", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
( "GL_TEXTURE_BINDING_2D", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
( "GL_TEXTURE_BINDING_3D", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_ENV_COLOR", GLfloatN,
["color[0]", "color[1]", "color[2]", "color[3]"],
"const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",