glsl: new glsl_strtod() wrapper to fix decimal point interpretation

We always want to use '.' as the decimal point.

See http://bugs.freedesktop.org/show_bug.cgi?id=24531

NOTE: this is a candidate for the 7.10 branch.
This commit is contained in:
Brian Paul
2010-12-13 08:41:08 -07:00
parent dfbc20593e
commit bb10e081c8
8 changed files with 329 additions and 229 deletions

View File

@@ -76,6 +76,7 @@ sources = [
'opt_swizzle_swizzle.cpp',
'opt_tree_grafting.cpp',
's_expression.cpp',
'strtod.c',
]
glsl = env.ConvenienceLibrary(