glsl: new glsl_strtod() wrapper to fix decimal point interpretation
We always want to use '.' as the decimal point. See http://bugs.freedesktop.org/show_bug.cgi?id=24531 NOTE: this is a candidate for the 7.10 branch.
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@@ -76,6 +76,7 @@ sources = [
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'opt_swizzle_swizzle.cpp',
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'opt_tree_grafting.cpp',
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's_expression.cpp',
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'strtod.c',
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]
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glsl = env.ConvenienceLibrary(
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