vc4: Fix write-only texsubimage when we had to align.

We need to make sure that when we store the aligned box, we've got
initialized contents in the border.  We could potentially just load the
border area, but for now let's get text rendering working in X (and fix
the GL_TEXTURE_2D errors in piglit's texsubimage test and
gl-2.1-pbo/test_tex_image)
This commit is contained in:
Eric Anholt
2015-06-19 19:41:25 -07:00
parent 028590cbc7
commit bb107110a4
2 changed files with 6 additions and 1 deletions

View File

@@ -162,6 +162,8 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
/* We need to align the box to utile boundaries, since that's
* what load/store operate on.
*/
uint32_t orig_width = ptrans->box.width;
uint32_t orig_height = ptrans->box.height;
uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
ptrans->box.width += box_start_x;
@@ -175,7 +177,9 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
ptrans->layer_stride = ptrans->stride;
trans->map = malloc(ptrans->stride * ptrans->box.height);
if (usage & PIPE_TRANSFER_READ) {
if (usage & PIPE_TRANSFER_READ ||
ptrans->box.width != orig_width ||
ptrans->box.height != orig_height) {
vc4_load_tiled_image(trans->map, ptrans->stride,
buf + slice->offset +
box->z * rsc->cube_map_stride,

View File

@@ -218,6 +218,7 @@ static const struct extension extension_table[] = {
{ "GL_EXT_discard_framebuffer", o(dummy_true), ES1 | ES2, 2009 },
{ "GL_EXT_blend_minmax", o(EXT_blend_minmax), GLL | ES1 | ES2, 1995 },
{ "GL_EXT_blend_subtract", o(dummy_true), GLL, 1995 },
{ "GL_EXT_buffer_storage", o(ARB_buffer_storage), ES2, 2015 },
{ "GL_EXT_compiled_vertex_array", o(dummy_true), GLL, 1996 },
{ "GL_EXT_copy_texture", o(dummy_true), GLL, 1995 },
{ "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },