glsl: add ir_variable::determine_interpolation_mode() function.
This function determines how a variable should be interpolated based both on interpolation qualifiers and the current shade model. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -1354,6 +1354,21 @@ ir_variable::interpolation_string() const
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}
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glsl_interp_qualifier
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ir_variable::determine_interpolation_mode(bool flat_shade)
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{
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if (this->interpolation != INTERP_QUALIFIER_NONE)
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return (glsl_interp_qualifier) this->interpolation;
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int location = this->location;
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bool is_gl_Color =
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location == FRAG_ATTRIB_COL0 || location == FRAG_ATTRIB_COL1;
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if (flat_shade && is_gl_Color)
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return INTERP_QUALIFIER_FLAT;
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else
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return INTERP_QUALIFIER_SMOOTH;
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}
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ir_function_signature::ir_function_signature(const glsl_type *return_type)
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: return_type(return_type), is_defined(false), _function(NULL)
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{
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@@ -291,6 +291,17 @@ public:
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*/
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const char *interpolation_string() const;
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/**
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* Determine how this variable should be interpolated based on its
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* interpolation qualifier (if present), whether it is gl_Color or
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* gl_SecondaryColor, and whether flatshading is enabled in the current GL
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* state.
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*
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* The return value will always be either INTERP_QUALIFIER_SMOOTH,
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* INTERP_QUALIFIER_NOPERSPECTIVE, or INTERP_QUALIFIER_FLAT.
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*/
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glsl_interp_qualifier determine_interpolation_mode(bool flat_shade);
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/**
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* Delcared name of the variable
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*/
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