nvk+zink/ci: catch more double flakes

I just saw more of these in other glsl versions, and it's likely that it
doesn't matter which version is active from our point of view, so let's
just put all of them in the same "flaky" bag.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29813>
This commit is contained in:
Eric Engestrom
2024-06-20 17:52:47 +02:00
committed by Marge Bot
parent 9a75c27518
commit baf0cf7e2b

View File

@@ -10,7 +10,7 @@ dEQP-GLES3.functional.shaders.precision.int.highp_div_fragment
dEQP-GLES31.functional.texture.format.sized.cube_array.depth_component32f_npot
# All the double tests in this group seem to be flaky
spec@glsl-4.00@execution@built-in-functions@.*(double|dvec|dmat).*
spec@.*@execution@built-in-functions@.*(double|dvec|dmat).*
spec@!opengl 1.0@gl-1.0-blend-func
spec@!opengl 1.1@copypixels-sync
@@ -32,9 +32,6 @@ spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_textur
spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_2d_array 32 16 15 11 12 1 5 3 2 14 11 4
spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_cube_map_array 16 16 18 11 5 2 5 9 7 5 7 11
spec@arb_gpu_shader5@execution@sampler_array_indexing@vs-nonuniform-control-flow
spec@arb_gpu_shader_fp64@execution@built-in-functions@gs-op-mult-dmat4-double
spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-div-dvec2-dvec2
spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-reflect-double-double
spec@arb_pixel_buffer_object@pbo-drawpixels
spec@arb_shader_image_load_store@semantics@imageLoad/Tessellation control shader/r8/image2D test
spec@arb_shader_precision@fs-fma-float-float-float