mesa: change gl_link_status enums to uppercase
follow the convention of other enums. Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
@@ -3088,7 +3088,7 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
|
||||
|
||||
prog->data = _mesa_create_shader_program_data();
|
||||
|
||||
prog->data->LinkStatus = linking_success;
|
||||
prog->data->LinkStatus = LINKING_SUCCESS;
|
||||
|
||||
for (i = 0; i < prog->NumShaders; i++) {
|
||||
if (!prog->Shaders[i]->CompileStatus) {
|
||||
@@ -3114,21 +3114,21 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
|
||||
link_shaders(ctx, prog);
|
||||
}
|
||||
|
||||
/* If LinkStatus is linking_success, then reset sampler validated to true.
|
||||
/* If LinkStatus is LINKING_SUCCESS, then reset sampler validated to true.
|
||||
* Validation happens via the LinkShader call below. If LinkStatus is
|
||||
* linking_skipped, then SamplersValidated will have been restored from the
|
||||
* LINKING_SKIPPED, then SamplersValidated will have been restored from the
|
||||
* shader cache.
|
||||
*/
|
||||
if (prog->data->LinkStatus == linking_success) {
|
||||
if (prog->data->LinkStatus == LINKING_SUCCESS) {
|
||||
prog->SamplersValidated = GL_TRUE;
|
||||
}
|
||||
|
||||
if (prog->data->LinkStatus && !ctx->Driver.LinkShader(ctx, prog)) {
|
||||
prog->data->LinkStatus = linking_failure;
|
||||
prog->data->LinkStatus = LINKING_FAILURE;
|
||||
}
|
||||
|
||||
/* Return early if we are loading the shader from on-disk cache */
|
||||
if (prog->data->LinkStatus == linking_skipped)
|
||||
if (prog->data->LinkStatus == LINKING_SKIPPED)
|
||||
return;
|
||||
|
||||
if (ctx->_Shader->Flags & GLSL_DUMP) {
|
||||
|
Reference in New Issue
Block a user