mesa: Remove Driver.GetBufferSize and its callers.

Only the GDI driver set it to non-NULL any more, and that driver has a
Viewport hook that should keep it limping along as well as it ever has.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2013-06-20 09:39:11 -07:00
parent 61bfed2d09
commit bab755ad1b
9 changed files with 0 additions and 129 deletions

View File

@@ -1387,25 +1387,6 @@ check_compatible(const struct gl_context *ctx,
}
/**
* Do one-time initialization for the given framebuffer. Specifically,
* ask the driver for the window's current size and update the framebuffer
* object to match.
* Really, the device driver should totally take care of this.
*/
static void
initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
{
GLuint width, height;
if (ctx->Driver.GetBufferSize) {
ctx->Driver.GetBufferSize(fb, &width, &height);
if (ctx->Driver.ResizeBuffers)
ctx->Driver.ResizeBuffers(ctx, fb, width, height);
fb->Initialized = GL_TRUE;
}
}
/**
* Check if the viewport/scissor size has not yet been initialized.
* Initialize the size if the given width and height are non-zero.
@@ -1508,32 +1489,6 @@ _mesa_make_current( struct gl_context *newCtx,
*/
newCtx->NewState |= _NEW_BUFFERS;
#if 1
/* We want to get rid of these lines: */
if (!drawBuffer->Initialized) {
initialize_framebuffer_size(newCtx, drawBuffer);
}
if (readBuffer != drawBuffer && !readBuffer->Initialized) {
initialize_framebuffer_size(newCtx, readBuffer);
}
_mesa_resizebuffers(newCtx);
#else
/* We want the drawBuffer and readBuffer to be initialized by
* the driver.
* This generally means the Width and Height match the actual
* window size and the renderbuffers (both hardware and software
* based) are allocated to match. The later can generally be
* done with a call to _mesa_resize_framebuffer().
*
* It's theoretically possible for a buffer to have zero width
* or height, but for now, assert check that the driver did what's
* expected of it.
*/
ASSERT(drawBuffer->Width > 0);
ASSERT(drawBuffer->Height > 0);
#endif
if (drawBuffer) {
_mesa_check_init_viewport(newCtx,
drawBuffer->Width, drawBuffer->Height);