Remove some debug output
Add #if DEBUG_FRAG in s_nvfragprog.c
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@@ -453,7 +453,6 @@ fbCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext sh
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c->Base.Config = conf;
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c->Base.DrawSurface = EGL_NO_SURFACE;
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c->Base.ReadSurface = EGL_NO_SURFACE;
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printf("fbCreateContext\n");
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/* generate handle and insert into hash table */
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_eglSaveContext(&c->Base);
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@@ -640,7 +639,6 @@ fbMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read,
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} else
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_mesa_make_current( NULL, NULL, NULL );
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printf("eglMakeCurrent()\n");
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return EGL_TRUE;
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}
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@@ -1192,8 +1192,10 @@ execute_program( GLcontext *ctx,
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fetch_texel( ctx, texcoord,
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span->array->lambda[inst->TexSrcUnit][column],
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inst->TexSrcUnit, color );
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#if DEBUG_FRAG
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if (color[3])
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printf("color[3] = %f\n", color[3]);
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#endif
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store_vector4( inst, machine, color );
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}
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break;
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