Remove some debug output
Add #if DEBUG_FRAG in s_nvfragprog.c
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@@ -1192,8 +1192,10 @@ execute_program( GLcontext *ctx,
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fetch_texel( ctx, texcoord,
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span->array->lambda[inst->TexSrcUnit][column],
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inst->TexSrcUnit, color );
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#if DEBUG_FRAG
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if (color[3])
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printf("color[3] = %f\n", color[3]);
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#endif
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store_vector4( inst, machine, color );
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}
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break;
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