glsl: Drop PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED.

All drivers should now be using the appropriate NIR lowering, so we can
drop this pile of code.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
This commit is contained in:
Emma Anholt
2023-03-22 14:10:20 -07:00
committed by Marge Bot
parent 7325f699db
commit ba5bc2677f
26 changed files with 4 additions and 314 deletions

View File

@@ -750,8 +750,6 @@ support different features.
sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
* ``PIPE_SHADER_CAP_DROUND_SUPPORTED``: Whether double precision rounding
is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
* ``PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
DLDEXP are supported.
* ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
ignore tgsi_declaration_range::Last for shader inputs and outputs.
* ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers

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@@ -60,7 +60,7 @@ bool do_vec_index_to_cond_assign(exec_list *instructions);
bool lower_discard(exec_list *instructions);
void lower_discard_flow(exec_list *instructions);
bool lower_instructions(exec_list *instructions,
bool have_dfrexp, bool have_dround,
bool have_dround,
bool have_gpu_shader5);
bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);

View File

@@ -32,11 +32,6 @@
* Currently supported transformations:
* - DOPS_TO_DFRAC
*
* DFREXP_DLDEXP_TO_ARITH:
* ---------------
* Converts ir_binop_ldexp, ir_unop_frexp_sig, and ir_unop_frexp_exp to
* arithmetic and bit ops for double arguments.
*
* DOPS_TO_DFRAC:
* --------------
* Converts double trunc, ceil, floor, round to fract
@@ -53,7 +48,6 @@
/* Operations for lower_instructions() */
#define DOPS_TO_DFRAC 0x800
#define DFREXP_DLDEXP_TO_ARITH 0x1000
#define FIND_LSB_TO_FLOAT_CAST 0x20000
#define FIND_MSB_TO_FLOAT_CAST 0x40000
#define IMUL_HIGH_TO_MUL 0x80000
@@ -74,9 +68,6 @@ public:
private:
unsigned lower; /** Bitfield of which operations to lower */
void dldexp_to_arith(ir_expression *);
void dfrexp_sig_to_arith(ir_expression *);
void dfrexp_exp_to_arith(ir_expression *);
void double_dot_to_fma(ir_expression *);
void double_lrp(ir_expression *);
void dceil_to_dfrac(ir_expression *);
@@ -104,11 +95,10 @@ private:
#define lowering(x) (this->lower & x)
bool
lower_instructions(exec_list *instructions, bool have_dfrexp,
lower_instructions(exec_list *instructions,
bool have_dround, bool have_gpu_shader5)
{
unsigned what_to_lower =
(have_dfrexp ? 0 : DFREXP_DLDEXP_TO_ARITH) |
(have_dround ? 0 : DOPS_TO_DFRAC) |
/* Assume that if ARB_gpu_shader5 is not supported then all of the
* extended integer functions need lowering. It may be necessary to add
@@ -124,262 +114,6 @@ lower_instructions(exec_list *instructions, bool have_dfrexp,
return v.progress;
}
void
lower_instructions_visitor::dldexp_to_arith(ir_expression *ir)
{
/* See ldexp_to_arith for structure. Uses frexp_exp to extract the exponent
* from the significand.
*/
const unsigned vec_elem = ir->type->vector_elements;
/* Types */
const glsl_type *ivec = glsl_type::get_instance(GLSL_TYPE_INT, vec_elem, 1);
const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1);
/* Constants */
ir_constant *zeroi = ir_constant::zero(ir, ivec);
ir_constant *sign_mask = new(ir) ir_constant(0x80000000u);
ir_constant *exp_shift = new(ir) ir_constant(20u);
ir_constant *exp_width = new(ir) ir_constant(11u);
ir_constant *exp_bias = new(ir) ir_constant(1022, vec_elem);
/* Temporary variables */
ir_variable *x = new(ir) ir_variable(ir->type, "x", ir_var_temporary);
ir_variable *exp = new(ir) ir_variable(ivec, "exp", ir_var_temporary);
ir_variable *zero_sign_x = new(ir) ir_variable(ir->type, "zero_sign_x",
ir_var_temporary);
ir_variable *extracted_biased_exp =
new(ir) ir_variable(ivec, "extracted_biased_exp", ir_var_temporary);
ir_variable *resulting_biased_exp =
new(ir) ir_variable(ivec, "resulting_biased_exp", ir_var_temporary);
ir_variable *is_not_zero_or_underflow =
new(ir) ir_variable(bvec, "is_not_zero_or_underflow", ir_var_temporary);
ir_instruction &i = *base_ir;
/* Copy <x> and <exp> arguments. */
i.insert_before(x);
i.insert_before(assign(x, ir->operands[0]));
i.insert_before(exp);
i.insert_before(assign(exp, ir->operands[1]));
ir_expression *frexp_exp = expr(ir_unop_frexp_exp, x);
if (lowering(DFREXP_DLDEXP_TO_ARITH))
dfrexp_exp_to_arith(frexp_exp);
/* Extract the biased exponent from <x>. */
i.insert_before(extracted_biased_exp);
i.insert_before(assign(extracted_biased_exp, add(frexp_exp, exp_bias)));
i.insert_before(resulting_biased_exp);
i.insert_before(assign(resulting_biased_exp,
add(extracted_biased_exp, exp)));
/* Test if result is ±0.0, subnormal, or underflow by checking if the
* resulting biased exponent would be less than 0x1. If so, the result is
* 0.0 with the sign of x. (Actually, invert the conditions so that
* immediate values are the second arguments, which is better for i965)
* TODO: Implement in a vector fashion.
*/
i.insert_before(zero_sign_x);
for (unsigned elem = 0; elem < vec_elem; elem++) {
ir_variable *unpacked =
new(ir) ir_variable(glsl_type::uvec2_type, "unpacked", ir_var_temporary);
i.insert_before(unpacked);
i.insert_before(
assign(unpacked,
expr(ir_unop_unpack_double_2x32, swizzle(x, elem, 1))));
i.insert_before(assign(unpacked, bit_and(swizzle_y(unpacked), sign_mask->clone(ir, NULL)),
WRITEMASK_Y));
i.insert_before(assign(unpacked, ir_constant::zero(ir, glsl_type::uint_type), WRITEMASK_X));
i.insert_before(assign(zero_sign_x,
expr(ir_unop_pack_double_2x32, unpacked),
1 << elem));
}
i.insert_before(is_not_zero_or_underflow);
i.insert_before(assign(is_not_zero_or_underflow,
gequal(resulting_biased_exp,
new(ir) ir_constant(0x1, vec_elem))));
i.insert_before(assign(x, csel(is_not_zero_or_underflow,
x, zero_sign_x)));
i.insert_before(assign(resulting_biased_exp,
csel(is_not_zero_or_underflow,
resulting_biased_exp, zeroi)));
/* We could test for overflows by checking if the resulting biased exponent
* would be greater than 0xFE. Turns out we don't need to because the GLSL
* spec says:
*
* "If this product is too large to be represented in the
* floating-point type, the result is undefined."
*/
ir_rvalue *results[4] = {NULL};
for (unsigned elem = 0; elem < vec_elem; elem++) {
ir_variable *unpacked =
new(ir) ir_variable(glsl_type::uvec2_type, "unpacked", ir_var_temporary);
i.insert_before(unpacked);
i.insert_before(
assign(unpacked,
expr(ir_unop_unpack_double_2x32, swizzle(x, elem, 1))));
ir_expression *bfi = bitfield_insert(
swizzle_y(unpacked),
i2u(swizzle(resulting_biased_exp, elem, 1)),
exp_shift->clone(ir, NULL),
exp_width->clone(ir, NULL));
i.insert_before(assign(unpacked, bfi, WRITEMASK_Y));
results[elem] = expr(ir_unop_pack_double_2x32, unpacked);
}
ir->operation = ir_quadop_vector;
ir->init_num_operands();
ir->operands[0] = results[0];
ir->operands[1] = results[1];
ir->operands[2] = results[2];
ir->operands[3] = results[3];
/* Don't generate new IR that would need to be lowered in an additional
* pass.
*/
this->progress = true;
}
void
lower_instructions_visitor::dfrexp_sig_to_arith(ir_expression *ir)
{
const unsigned vec_elem = ir->type->vector_elements;
const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1);
/* Double-precision floating-point values are stored as
* 1 sign bit;
* 11 exponent bits;
* 52 mantissa bits.
*
* We're just extracting the significand here, so we only need to modify
* the upper 32-bit uint. Unfortunately we must extract each double
* independently as there is no vector version of unpackDouble.
*/
ir_instruction &i = *base_ir;
ir_variable *is_not_zero =
new(ir) ir_variable(bvec, "is_not_zero", ir_var_temporary);
ir_rvalue *results[4] = {NULL};
ir_constant *dzero = new(ir) ir_constant(0.0, vec_elem);
i.insert_before(is_not_zero);
i.insert_before(
assign(is_not_zero,
nequal(abs(ir->operands[0]->clone(ir, NULL)), dzero)));
/* TODO: Remake this as more vector-friendly when int64 support is
* available.
*/
for (unsigned elem = 0; elem < vec_elem; elem++) {
ir_constant *zero = new(ir) ir_constant(0u, 1);
ir_constant *sign_mantissa_mask = new(ir) ir_constant(0x800fffffu, 1);
/* Exponent of double floating-point values in the range [0.5, 1.0). */
ir_constant *exponent_value = new(ir) ir_constant(0x3fe00000u, 1);
ir_variable *bits =
new(ir) ir_variable(glsl_type::uint_type, "bits", ir_var_temporary);
ir_variable *unpacked =
new(ir) ir_variable(glsl_type::uvec2_type, "unpacked", ir_var_temporary);
ir_rvalue *x = swizzle(ir->operands[0]->clone(ir, NULL), elem, 1);
i.insert_before(bits);
i.insert_before(unpacked);
i.insert_before(assign(unpacked, expr(ir_unop_unpack_double_2x32, x)));
/* Manipulate the high uint to remove the exponent and replace it with
* either the default exponent or zero.
*/
i.insert_before(assign(bits, swizzle_y(unpacked)));
i.insert_before(assign(bits, bit_and(bits, sign_mantissa_mask)));
i.insert_before(assign(bits, bit_or(bits,
csel(swizzle(is_not_zero, elem, 1),
exponent_value,
zero))));
i.insert_before(assign(unpacked, bits, WRITEMASK_Y));
results[elem] = expr(ir_unop_pack_double_2x32, unpacked);
}
/* Put the dvec back together */
ir->operation = ir_quadop_vector;
ir->init_num_operands();
ir->operands[0] = results[0];
ir->operands[1] = results[1];
ir->operands[2] = results[2];
ir->operands[3] = results[3];
this->progress = true;
}
void
lower_instructions_visitor::dfrexp_exp_to_arith(ir_expression *ir)
{
const unsigned vec_elem = ir->type->vector_elements;
const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1);
const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1);
/* Double-precision floating-point values are stored as
* 1 sign bit;
* 11 exponent bits;
* 52 mantissa bits.
*
* We're just extracting the exponent here, so we only care about the upper
* 32-bit uint.
*/
ir_instruction &i = *base_ir;
ir_variable *is_not_zero =
new(ir) ir_variable(bvec, "is_not_zero", ir_var_temporary);
ir_variable *high_words =
new(ir) ir_variable(uvec, "high_words", ir_var_temporary);
ir_constant *dzero = new(ir) ir_constant(0.0, vec_elem);
ir_constant *izero = new(ir) ir_constant(0, vec_elem);
ir_rvalue *absval = abs(ir->operands[0]);
i.insert_before(is_not_zero);
i.insert_before(high_words);
i.insert_before(assign(is_not_zero, nequal(absval->clone(ir, NULL), dzero)));
/* Extract all of the upper uints. */
for (unsigned elem = 0; elem < vec_elem; elem++) {
ir_rvalue *x = swizzle(absval->clone(ir, NULL), elem, 1);
i.insert_before(assign(high_words,
swizzle_y(expr(ir_unop_unpack_double_2x32, x)),
1 << elem));
}
ir_constant *exponent_shift = new(ir) ir_constant(20, vec_elem);
ir_constant *exponent_bias = new(ir) ir_constant(-1022, vec_elem);
/* For non-zero inputs, shift the exponent down and apply bias. */
ir->operation = ir_triop_csel;
ir->init_num_operands();
ir->operands[0] = new(ir) ir_dereference_variable(is_not_zero);
ir->operands[1] = add(exponent_bias, u2i(rshift(high_words, exponent_shift)));
ir->operands[2] = izero;
this->progress = true;
}
void
lower_instructions_visitor::double_dot_to_fma(ir_expression *ir)
{
@@ -927,21 +661,6 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
double_lrp(ir);
break;
case ir_binop_ldexp:
if (lowering(DFREXP_DLDEXP_TO_ARITH) && ir->type->is_double())
dldexp_to_arith(ir);
break;
case ir_unop_frexp_exp:
if (lowering(DFREXP_DLDEXP_TO_ARITH) && ir->operands[0]->type->is_double())
dfrexp_exp_to_arith(ir);
break;
case ir_unop_frexp_sig:
if (lowering(DFREXP_DLDEXP_TO_ARITH) && ir->operands[0]->type->is_double())
dfrexp_sig_to_arith(ir);
break;
case ir_unop_trunc:
if (lowering(DOPS_TO_DFRAC) && ir->type->is_double())
dtrunc_to_dfrac(ir);

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@@ -93,7 +93,7 @@ do_optimization(struct exec_list *ir, const char *optimization,
return lower_discard(ir);
} else if (sscanf(optimization, "lower_instructions ( %d ) ",
&int_0) == 1) {
return lower_instructions(ir, false, false, false);
return lower_instructions(ir, false, false);
} else {
printf("Unrecognized optimization %s\n", optimization);
exit(EXIT_FAILURE);

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@@ -150,7 +150,6 @@ gallivm_get_shader_param(enum pipe_shader_cap param)
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 1;
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;

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@@ -482,7 +482,6 @@ tgsi_exec_get_shader_param(enum pipe_shader_cap param)
return 1 << PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 1;
case PIPE_SHADER_CAP_DROUND_SUPPORTED:

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@@ -1590,7 +1590,6 @@ agx_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type shader,
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;

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@@ -523,7 +523,6 @@ crocus_get_shader_param(struct pipe_screen *pscreen,
return 1 << PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:

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@@ -473,7 +473,6 @@ d3d12_get_shader_param(struct pipe_screen *pscreen,
return PIPE_MAX_SAMPLERS;
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
return 0; /* not implemented */
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:

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@@ -417,7 +417,6 @@ etna_screen_get_shader_param(struct pipe_screen *pscreen,
? screen->specs.max_ps_uniforms * sizeof(float[4])
: screen->specs.max_vs_uniforms * sizeof(float[4]);
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return false;
case PIPE_SHADER_CAP_SUPPORTED_IRS:

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@@ -685,7 +685,6 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen,
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:

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@@ -365,7 +365,6 @@ i915_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return I915_TEX_UNITS;
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:

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@@ -550,7 +550,6 @@ iris_get_shader_param(struct pipe_screen *pscreen,
}
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;

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@@ -364,7 +364,6 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
@@ -416,7 +415,6 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:

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@@ -516,7 +516,6 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR);
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:

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@@ -538,7 +538,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
return 1;
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:

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@@ -458,7 +458,6 @@ panfrost_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;

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@@ -311,7 +311,6 @@ static int r300_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
@@ -401,7 +400,6 @@ static int r300_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:

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@@ -637,7 +637,6 @@ static int r600_get_shader_param(struct pipe_screen* pscreen,
return ir;
}
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:

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@@ -498,7 +498,6 @@ static int si_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_typ
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: /* lowered in finalize_nir */
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: /* lowered in finalize_nir */
return 1;

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@@ -536,7 +536,6 @@ vgpu9_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return (1 << PIPE_SHADER_IR_TGSI) | (svgascreen->debug.nir ? (1 << PIPE_SHADER_IR_NIR) : 0);
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
@@ -601,7 +600,6 @@ vgpu9_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return (1 << PIPE_SHADER_IR_TGSI) | (svgascreen->debug.nir ? (1 << PIPE_SHADER_IR_NIR) : 0);
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
@@ -711,7 +709,6 @@ vgpu10_get_shader_param(struct pipe_screen *screen,
else
return 0;
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
/* For the above cases, we rely on the GLSL compiler to translate/lower
* the TGIS instruction into other instructions we do support.
*/

View File

@@ -431,7 +431,6 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type s
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:

View File

@@ -294,7 +294,6 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:

View File

@@ -1204,7 +1204,6 @@ zink_get_shader_param(struct pipe_screen *pscreen,
PIPE_MAX_SAMPLERS);
case PIPE_SHADER_CAP_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED:
return 0; /* not implemented */
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:

View File

@@ -1116,7 +1116,6 @@ enum pipe_shader_cap
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
PIPE_SHADER_CAP_DROUND_SUPPORTED, /* all rounding modes */
PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED,
PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
PIPE_SHADER_CAP_SUPPORTED_IRS,

View File

@@ -64,8 +64,6 @@ link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage);
bool have_dround = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_DROUND_SUPPORTED);
bool have_dfrexp = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_DFRACEXP_DLDEXP_SUPPORTED);
if (!pscreen->get_param(pscreen, PIPE_CAP_INT64_DIVMOD))
lower_64bit_integer_instructions(ir, DIV64 | MOD64);
@@ -79,7 +77,7 @@ link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
lower_blend_equation_advanced(
shader, ctx->Extensions.KHR_blend_equation_advanced_coherent);
lower_instructions(ir, have_dfrexp, have_dround,
lower_instructions(ir, have_dround,
ctx->Extensions.ARB_gpu_shader5);
do_vec_index_to_cond_assign(ir);