Change animated apps to double-buffered visuals by default.

This commit is contained in:
Gareth Hughes
2000-10-27 02:49:17 +00:00
parent b4df56fcd9
commit ba58a6665f
8 changed files with 48 additions and 48 deletions

View File

@@ -128,7 +128,7 @@ static void Animate(void)
glColor3fv(facet->color);
} else {
thisColor = facet->color;
glMaterialfv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES,
glMaterialfv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES,
facet->color);
}
} else {
@@ -182,7 +182,7 @@ static void Animate(void)
}
}
static void SetColorMap(void)
static void SetColorMap(void)
{
static float green[3] = {0.2, 1.0, 0.2};
static float red[3] = {1.0, 0.2, 0.2};
@@ -360,7 +360,7 @@ static void InitMaterials(void)
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
@@ -394,7 +394,7 @@ static void Init(void)
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glFrontFace(GL_CW);
glEnable(GL_DEPTH_TEST);
@@ -515,7 +515,7 @@ static GLenum Args(int argc, char **argv)
GLint i;
rgb = GL_TRUE;
doubleBuffer = GL_FALSE;
doubleBuffer = GL_TRUE;
frames = 10;
widthX = 10;
widthY = 10;