Change animated apps to double-buffered visuals by default.

This commit is contained in:
Gareth Hughes
2000-10-27 02:49:17 +00:00
parent b4df56fcd9
commit ba58a6665f
8 changed files with 48 additions and 48 deletions

View File

@@ -85,7 +85,7 @@ float c[6][4][4][3] = {
{
{
1.0, 1.0, -1.0
},
},
{
0.0, 1.0, -1.0
},
@@ -102,10 +102,10 @@ float c[6][4][4][3] = {
},
{
-1.0, 1.0, -1.0
},
},
{
-1.0, 0.0, -1.0
},
},
{
0.0, 0.0, -1.0
},
@@ -269,7 +269,7 @@ float c[6][4][4][3] = {
{
-1.0, 0.0, -1.0
},
},
},
{
{
-1.0, 1.0, 0.0
@@ -283,7 +283,7 @@ float c[6][4][4][3] = {
{
-1.0, 0.0, 0.0
},
},
},
{
{
-1.0, 0.0, 1.0
@@ -297,7 +297,7 @@ float c[6][4][4][3] = {
{
-1.0, 0.0, 0.0
},
},
},
{
{
-1.0, -1.0, 0.0
@@ -311,7 +311,7 @@ float c[6][4][4][3] = {
{
-1.0, 0.0, 0.0
},
},
},
},
{
{
@@ -463,8 +463,8 @@ GLfloat identity[16] = {
void BuildCylinder(int numEdges)
{
int i, top = 1.0, bottom = -1.0;
float x[100], y[100], angle;
float x[100], y[100], angle;
for (i = 0; i <= numEdges; i++) {
angle = i * 2.0 * PI / numEdges;
x[i] = cos(angle); /* was cosf() */
@@ -505,7 +505,7 @@ void BuildTorus(float rc, int numc, float rt, int numt)
pi = 3.14159265358979323846;
twopi = 2.0 * pi;
glNewList(torus, GL_COMPILE);
for (i = 0; i < numc; i++) {
glBegin(GL_QUAD_STRIP);
@@ -542,7 +542,7 @@ void BuildCage(void)
left = -4.0;
bottom = -4.0;
right = 4.0;
top = 4.0;
top = 4.0;
inc = 2.0 * 4.0 * 0.1;
@@ -631,7 +631,7 @@ void BuildCube(void)
glNewList(cube, GL_COMPILE);
for (i = 0; i < 6; i++) {
for (j = 0; j < 4; j++) {
glNormal3fv(n[i]);
glNormal3fv(n[i]);
glBegin(GL_POLYGON);
glVertex3fv(c[i][j][0]);
glVertex3fv(c[i][j][1]);
@@ -670,7 +670,7 @@ void SetDeepestColor(void)
glGetIntegerv(GL_BLUE_BITS, &blueBits);
deepestColor = (redBits >= greenBits) ? COLOR_RED : COLOR_GREEN;
deepestColor = (deepestColor >= blueBits) ? deepestColor : COLOR_BLUE;
deepestColor = (deepestColor >= blueBits) ? deepestColor : COLOR_BLUE;
}
void SetDefaultSettings(void)
@@ -726,17 +726,17 @@ void Init(void)
image->data = AlphaPadImage(image->sizeX*image->sizeY,
image->data, 128);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents,
image->sizeX, image->sizeY,
gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents,
image->sizeX, image->sizeY,
GL_RGBA, GL_UNSIGNED_BYTE, image->data);
} else {
image = LoadPPM(imageFileName);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents,
image->sizeX, image->sizeY,
gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents,
image->sizeX, image->sizeY,
GL_RGB, GL_UNSIGNED_BYTE, image->data);
}
glFogf(GL_FOG_DENSITY, 0.125);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_START, 4.0);
@@ -747,7 +747,7 @@ void Init(void)
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
@@ -845,7 +845,7 @@ void Draw(void)
if (autoRotate) {
xRotation += .75;
yRotation += .375;
}
}
glutSwapBuffers();
}
@@ -964,7 +964,7 @@ GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
doubleBuffer = GL_TRUE;
numComponents = 4;
for (i = 1; i < argc; i++) {