Change animated apps to double-buffered visuals by default.
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@@ -26,7 +26,7 @@
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* Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
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*/
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/*
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/*
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* Modified by Li Wei(liwei@aiar.xjtu.edu.cn) to be able to run in Windows
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* 6/13
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*
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@@ -83,7 +83,7 @@ void FillTorus(float rc, int numc, float rt, int numt)
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pi = 3.14159265358979323846;
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twopi = 2 * pi;
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for (i = 0; i < numc; i++) {
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glBegin(GL_QUAD_STRIP);
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for (j = 0; j <= numt; j++) {
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@@ -136,7 +136,7 @@ void DrawScene(void)
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}
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glPushMatrix();
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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gluLookAt(0,0,10, 0,0,0, 0,1,0);
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@@ -252,7 +252,7 @@ void Init(void)
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dests[GREENRING][1] = bottom_y;
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dests[GREENRING][2] = bottom_z;
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base = 2.0;
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base = 2.0;
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height = 2.0;
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theTorus = glGenLists(1);
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glNewList(theTorus, GL_COMPILE);
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@@ -321,7 +321,7 @@ GLenum Args(int argc, char **argv)
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GLint i;
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rgb = GL_TRUE;
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doubleBuffer = GL_FALSE;
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doubleBuffer = GL_TRUE;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-ci") == 0) {
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