minor changes to silence compiler warnings
This commit is contained in:
@@ -57,6 +57,7 @@
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#include "enums.h"
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#include "extensions.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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/* These lookup table are used to extract RGB values in [0,255] from
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* 16-bit pixel values.
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@@ -1,4 +1,4 @@
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/* $Id: colortab.c,v 1.25 2000/10/31 18:09:44 keithw Exp $ */
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/* $Id: colortab.c,v 1.26 2000/11/10 17:45:15 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -35,6 +35,7 @@
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#include "macros.h"
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#include "mem.h"
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#include "mmath.h"
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#include "swrast/s_span.h" /* XXX SWRAST hack */
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#endif
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@@ -1,4 +1,4 @@
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/* $Id: convolve.c,v 1.9 2000/10/31 18:09:44 keithw Exp $ */
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/* $Id: convolve.c,v 1.10 2000/11/10 17:45:15 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -42,6 +42,7 @@
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#include "context.h"
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#include "image.h"
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#include "types.h"
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#include "swrast/s_span.h" /* XXX SWRAST hack */
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#endif
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@@ -1,4 +1,4 @@
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/* $Id: s_context.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
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/* $Id: s_context.c,v 1.3 2000/11/10 17:45:16 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -196,7 +196,7 @@ _swrast_validate_point( GLcontext *ctx, SWvertex *v0 )
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swrast->Point( ctx, v0 );
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}
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void
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static void
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_swrast_validate_blend_func( GLcontext *ctx, GLuint n,
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const GLubyte mask[],
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GLchan src[][4],
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@@ -211,7 +211,7 @@ _swrast_validate_blend_func( GLcontext *ctx, GLuint n,
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}
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void
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static void
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_swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
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const struct gl_texture_object *tObj,
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GLuint n,
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@@ -1,4 +1,4 @@
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/* $Id: s_drawpix.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
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/* $Id: s_drawpix.c,v 1.3 2000/11/10 17:45:16 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -36,6 +36,7 @@
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#include "pixel.h"
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#include "s_context.h"
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#include "s_drawpix.h"
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#include "s_pixeltex.h"
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#include "s_span.h"
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#include "s_stencil.h"
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@@ -1,4 +1,4 @@
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/* $Id: s_lines.c,v 1.3 2000/11/05 23:18:36 brianp Exp $ */
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/* $Id: s_lines.c,v 1.4 2000/11/10 17:45:16 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -912,6 +912,8 @@ static void flat_multitextured_line( GLcontext *ctx,
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#ifdef DEBUG
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extern void
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_mesa_print_line_function(GLcontext *ctx); /* silence compiler warning */
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void
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_mesa_print_line_function(GLcontext *ctx)
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{
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@@ -1,4 +1,4 @@
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/* $Id: s_points.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
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/* $Id: s_points.c,v 1.3 2000/11/10 17:45:16 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -852,6 +852,8 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
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#ifdef DEBUG
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extern void
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_mesa_print_point_function(GLcontext *ctx); /* silence compiler warning */
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void
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_mesa_print_point_function(GLcontext *ctx)
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{
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@@ -30,6 +30,8 @@
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#include "types.h"
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/* The software rasterizer now uses this format for vertices. Thus a
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* 'RasterSetup' stage or other translation is required between the
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* tnl module and the swrast rasterization functions. This serves to
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@@ -67,33 +69,32 @@ typedef struct {
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/* These are the public-access functions exported from swrast.
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*/
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void
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extern void
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_swrast_alloc_buffers( GLcontext *ctx );
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GLboolean
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extern GLboolean
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_swrast_CreateContext( GLcontext *ctx );
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void
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extern void
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_swrast_DestroyContext( GLcontext *ctx );
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void
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extern void
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_swrast_Bitmap( GLcontext *ctx,
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GLint px, GLint py,
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GLsizei width, GLsizei height,
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const struct gl_pixelstore_attrib *unpack,
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const GLubyte *bitmap );
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void
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extern void
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_swrast_CopyPixels( GLcontext *ctx,
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GLint srcx, GLint srcy,
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GLint destx, GLint desty,
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GLsizei width, GLsizei height,
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GLenum type );
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void
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extern void
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_swrast_DrawPixels( GLcontext *ctx,
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GLint x, GLint y,
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GLsizei width, GLsizei height,
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@@ -101,51 +102,53 @@ _swrast_DrawPixels( GLcontext *ctx,
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const struct gl_pixelstore_attrib *unpack,
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const GLvoid *pixels );
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void
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extern void
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_swrast_ReadPixels( GLcontext *ctx,
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GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *unpack,
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GLvoid *pixels );
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void
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extern void
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_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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GLint x, GLint y, GLint width, GLint height );
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void
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extern void
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_swrast_Accum( GLcontext *ctx, GLenum op,
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GLfloat value, GLint xpos, GLint ypos,
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GLint width, GLint height );
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/* Get a pointer to the stipple counter.
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*/
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GLuint *
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extern GLuint *
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_swrast_get_stipple_counter_ref( GLcontext *ctx );
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/* These will always render the correct point/line/triangle for the
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* current state.
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*/
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void
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extern void
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_swrast_Point( GLcontext *ctx, SWvertex *v );
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void
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extern void
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_swrast_Line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 );
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void
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extern void
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_swrast_Triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 );
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void
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extern void
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_swrast_Quad( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2,
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SWvertex *v3);
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void
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extern void
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_swrast_flush( GLcontext *ctx );
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/* Tell the software rasterizer about core state changes.
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*/
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void
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extern void
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_swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
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#endif
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@@ -1,4 +1,4 @@
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/* $Id: ss_context.c,v 1.1 2000/11/05 18:20:18 keithw Exp $ */
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/* $Id: ss_context.c,v 1.2 2000/11/10 17:45:16 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -201,7 +201,7 @@ _swsetup_DestroyContext( GLcontext *ctx )
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}
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}
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GLboolean
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void
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_swsetup_RegisterVB( struct vertex_buffer *VB )
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{
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SSvertexbuffer *ssvb = (SSvertexbuffer *)CALLOC(sizeof(SSvertexbuffer) );
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@@ -209,11 +209,11 @@ _swsetup_RegisterVB( struct vertex_buffer *VB )
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ssvb->verts = ALIGN_MALLOC( sizeof(SWvertex) * VB->Size, 32);
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if (!ssvb->verts) {
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FREE(ssvb);
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return GL_FALSE;
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/*return GL_FALSE;*/
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}
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VB->swsetup_vb = ssvb;
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return GL_TRUE;
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/*return GL_TRUE;*/
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}
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@@ -31,39 +31,39 @@
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#ifndef SWRAST_SETUP_H
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#define SWRAST_SETUP_H
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GLboolean
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extern GLboolean
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_swsetup_CreateContext( GLcontext *ctx );
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void
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extern void
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_swsetup_DestroyContext( GLcontext *ctx );
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GLboolean
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extern void
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_swsetup_RegisterVB( struct vertex_buffer *VB );
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void
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extern void
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_swsetup_UnregisterVB( struct vertex_buffer *VB );
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void
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extern void
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_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
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void
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extern void
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_swsetup_RasterSetup( struct vertex_buffer *VB,
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GLuint start, GLuint end );
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void
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extern void
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_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1,
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GLuint v2, GLuint v3, GLuint pv );
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void
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extern void
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_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1,
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GLuint v2, GLuint pv );
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void
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extern void
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_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv );
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void
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extern void
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_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );
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